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IDProjectCategoryView StatusDate SubmittedLast Update
0004845Dwarf FortressCave-inspublic2011-08-20 05:212011-08-20 06:08
Reporterassara 
Assigned To 
PriorityhighSeverityblockReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSUbuntuOS Version11.04 Natty
Product Version0.31.18 
Target VersionFixed in Version 
Summary0004845: Freezing oceanic water causes cave-ins and makes the game freeze too
DescriptionI embarked on an 6x6 area (approximately), covering a whole island.
Winter came. The southern and western waters froze without incidents. In the month of Opal, the northeastern waters partially froze. Then, I received several cave-in messages (usually 2 or 3) from that part of the map. Each of them was separated by a time ranging from half a second to a few minutes.
After a short while, the game blocked.

The number and the time between cave-in messages varies when I try to reproduce the bug, but the game always block after a few minutes.
Steps To Reproduce- Generate small islands using http://www.bay12forums.com/smf/index.php?topic=91141.0 [^]
- Embark on a whole island where the weather is cold enough to make the ocean freeze part of the year
- Wait until winter is upon you
TagsNo tags attached.
Attached Files

- Relationships
related to 0001899resolvedToady One Game locks up for 30 min during seasonal temperature shift 

-  Notes
(0018580)
Logical2u (manager)
2011-08-20 06:08

Assuming that the game actually unfreezes, eventually, most of the report would end up being a duplicate of 0001899. The general oddness with freezing oceans might also cover your cave-in issue.

- Issue History
Date Modified Username Field Change
2011-08-20 05:21 assara New Issue
2011-08-20 06:06 Logical2u Relationship added child of 0001899
2011-08-20 06:08 Logical2u Note Added: 0018580
2012-03-14 03:55 Toady One Relationship replaced related to 0001899


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