Anonymous | Login | Signup for a new account | 2024-10-15 11:03 PDT |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0005029 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2012-01-22 18:47 | 2012-03-15 01:17 | |
Reporter | Quietust | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.25 | |||||
Target Version | Fixed in Version | 0.34.06 | ||||
Summary | 0005029: Tool forging ignores MATERIAL_SIZE | |||||
Description | When forging tools, only a single bar is used, regardless of the tool's MATERIAL_SIZE. Even when making them from Adamantine, only a single wafer is requested. This is distinct from the general problem of 0000130, though it is located in the same area of code - the non-wafer-metal code's case for "make tool" simply sets the size to 1 (as when making blocks, crafts, coins, and most other finished goods), while the wafer-metal code simply lacks a case altogether and falls into the default case of "1 wafer". | |||||
Additional Information | Given that all of the tools present in the default raws have a MATERIAL_SIZE of 1 (aside from cauldrons, which dwarves can't make), this isn't much of an issue, but it might cause confusion for modders. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0019410) Quietust (reporter) 2012-01-22 19:18 |
Not strictly related, but in the same area of code: adamantine catapult parts and ballista parts should probably require more than a single wafer... |
(0019413) nutzy (reporter) 2012-01-23 11:29 edited on: 2012-01-23 11:32 |
This is indeed a problem. You can mod a tool to be any size and it will still melt down to nothing. Other tool tokens are a bit odd too. You can set any tool to [METAL_MAT] instead of [HARD_MAT] and wooden versions of it are still available on embark. It will not, however, appear on the wood or stone crafting menus. Also, [METAL_WEAPON_MAT] has exactly the same effect as [METAL_MAT] in fortress mode. This is the same whether the tool has weapon attribute tokens or not. I think all carving knives and the like I've found in night creatures lairs in adventure mod have been weapon metals, though, so this seems to be followed in some circumstances. Since the tool use tag isn't used as far as I know, I would guess that tools are incomplete pending some other development. I have no idea if Toady has commented on any of this. Edit: I think this is related to 0004979. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-01-22 18:47 | Quietust | New Issue | |
2012-01-22 19:16 | Footkerchief | Relationship added | related to 0000130 |
2012-01-22 19:18 | Quietust | Note Added: 0019410 | |
2012-01-23 11:29 | nutzy | Note Added: 0019413 | |
2012-01-23 11:32 | nutzy | Note Edited: 0019413 | View Revisions |
2012-01-23 18:39 | nutzy | Issue Monitored: nutzy | |
2012-03-15 01:17 | Toady One | Status | new => resolved |
2012-03-15 01:17 | Toady One | Fixed in Version | => Next Version |
2012-03-15 01:17 | Toady One | Resolution | open => fixed |
2012-03-15 01:17 | Toady One | Assigned To | => Toady One |
Copyright © 2000 - 2010 MantisBT Group |