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IDProjectCategoryView StatusDate SubmittedLast Update
0005162Dwarf FortressAdventure Mode -- Displaypublic2012-02-15 23:302016-08-07 19:16
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformFujitsu Siemens Lifebook T4220OSWindows VistaOS VersionBusiness
Product Version0.34.01 
Target VersionFixed in Version0.40.01 
Summary0005162: Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
DescriptionAfter hacking my way through a bandit camp, where I lost two of my three companions, I open up the companion screen by pressing c, and notice that the entry for my only living companion has been duplicated and has overwritten the entry for one of my dead ones.
Additional InformationI'll upload the save file as soon as I get my hands on a zipper to archive it with.
Tagsfixed, Fixed in 0.40.01?
Attached Files

- Relationships
related to 0005106confirmedFootkerchief Bandits/companions respawn/duplicate in their original location 
related to 0003605resolvedToady One Party unjoins when sneaking player is spotted 
has duplicate 0005222resolvedFootkerchief Adventure mode is generating duplicate historical figures 
has duplicate 0005262resolvedLogical2u Duplicate companion 
has duplicate 0005320resolvedFootkerchief Duplicate guards to replace old ones 
has duplicate 0005372resolvedFootkerchief Duplicate followers in Adventure Mode 

-  Notes
Footkerchief (manager)
2012-02-16 09:48

Reminder sent to: Teddy

There's another bug (0005106) where slain companions respawn at their original site. Is it possible you could have recruited the same companion twice in this way? If necessary, you could back up the save, retire the adventurer, and poke around in Legends.

Also, if you're in Windows, you should be able to create a .zip just by right-clicking on the file or something, it's all built-in.
Teddy (reporter)
2012-02-16 12:28

Oh, right, I found it hidden behind some less obvious menu choice. Here's the file: [^]
as soon as you load, press c. The dwarf should be both the first and the third entry in the list. I thing they both refer to the same dwarf, however, as they both gave me the same direction to him when I moved around a bit.

The fight took place at a bandit camp in the forest, and even though my dwarf companion took quite a beating, I don't think he died. He did, however, leave my group in some way (intentional because of severe damage, or just a bug?), reverting his icon back to the ordinary dwarf one rather than the companion @, so after the most intense half of the fight, I recruited him again to join me. One of my human companions left as well, but he kept running after a stray bandit and was struck down before I could save him.
Teddy (reporter)
2012-02-17 12:34
edited on: 2012-02-18 10:49

I've determined that this particular bug has something to do with battling bandits in the wild and a bug that causes compainions to leave you in the middle of such battles (possibly after you kill the bandit leader, further investigation needed). It happened again, and after re-recruiting my surviving companions, I now have 3 entries for the same dwarf as mentioned above, as well as 2 entries each for my two surviving human companions.

gordogomez (reporter)
2012-02-18 10:05

Posting save game in relation to bug 0005262 [^]
mkiever (reporter)
2012-02-23 13:40

This is the nearest open bug I found, so I'm adding this info here.
Just tell me if you consider it different, then I open a seperate issue.

This is for DF 0.34.02 Linux Adventure mode.
Sequence of actions:
- entered a fortress
- see a spearman, ask him to join, he joins ok
- complete the tour of the fortress and there is another spearman
  at this place
- ask him to join, he joins ok.
- later I look at my companions and find out
  that I have two identical spearman companions.
Xotano (reporter)
2012-02-24 06:02
edited on: 2012-02-24 06:07

i had this problem once, it was a "dwarf axedwarf" i traveled and then i got a "you feel uneasy" ambush message and saw he was no longer in my party, i talked to him and asked him to join again and then had a duplicate of him on my "c" list.

also i think thats slightly different, this is about a companion leaving and being asked to join again, yours is the guy actually duplicating.
yours is more related to 0005106

thvaz (reporter)
2014-07-15 10:14
edited on: 2014-07-15 10:52

I tested, and although you may lose your companions from the companions list if they get very far apart, when you meet them again (even after a day) they are still your companions and appear again in the list, without duplication. Maybe we could consider this one fixed, though there may be some other causes.

Footkerchief (manager)
2014-07-15 11:25

Yeah, I haven't seen this one either. Please PM me on the forums if this bug is still present.
Footkerchief (manager)
2014-08-04 22:36

Reopening -- got a PM from forums user Borschwanger:

2 of my 3 companions wandered off while I was trying to get from the border of a Dark Pit to some of the towers. Didn't even see any others on screen. Only have one 'Rumor' entry about being attacked and I think that was after they had left, and they left far enough apart that one beast couldn't have drawn them both. Anyway, they were off my [c]ompanion screen but still had agreements with them in [Q], so I decided to return to my spawn hillocks to try and find them. When I came out of [T]ravel there are now two of the same guy, the only one that actually was still on my list. Now that I am back in the hillocks my [c]ompanion list is back up to three, also. Uploading in regards to Bug 0005162. Other two companions are in the drinking mound (north and down one z-level )but their duplicates that abandoned me seem to have not made it back yet.

Save here - Phoebus graphics installed using the starter pack (should I have switched it back to ASCII before uploading?). [^]
Borschwanger (reporter)
2014-08-04 22:55

Edited this in to that post - **So anything I do like sleep or travel to try and talk to the double caused them both to disappear and from near me and only one appears in the drinking mound. The game only lists them as two people, it treats them as the same being. Trying to pass time I set up throwing macro and ended up hitting one or the other or both a few times. They share exact injuries. Punching one gives a Non-Lethal to both of them.

After macro-ing for a long time the duplicates didnt wake up. Seems there is a bug that they won't wake up unless I wait, sleep, or fast travel... might have to wander and lose some more guys and make sure I get back during waking hours?

After traveling the local population woke up and, much to my surprise, the three companions left their mounds and joined me as I went to find them. No duplicates to be found. Not sure where that puts this.
Mopsy (reporter)
2014-09-26 14:51
edited on: 2014-10-27 16:41

I've encountered something that is similar to what Borschwanger is describing. Each of my two companions is displayed as two identical units standing in the same tile, with the green unit rotation indicator and two entries in the 'l'ook view. Neither of the clones is displayed or described as prone. The save is from unmodded 40.13 and has been uploaded at [^] . The cloning effect appeared after I did the following:

  * Recruited the companions in the mead hall to the east.
  * Fast traveled a short distance (other side of the hamlet) to the west.
  * Told my companions to "Wait here until I return.", which they agreed to do.
  * Returned to the mead hall via fast travel. My waiting companions showed up as asterisks on the travel map.
  * Was re-joined by my companions, who were coming out of the mead hall, like they had never left.
  * Returned to the spot where I left my companions, again via fast travel.
  * Found myself with two pairs of cloned companions, as seen in the save.

Note that the bug in the save I uploaded is actually a near reversal of the one in the original issue 0005162. In the original report, a single companion has two or more entries in the 'c'ompanion list. In my (and Borschwanger's?) save, there is a single entry in the companion list, but the companion is displayed as two units in the gameplay view. Should I post the behavior in my save as a separate issue?

Edit: lightman posted about a similar mystery at 0008480.

- Issue History
Date Modified Username Field Change
2012-02-15 23:30 Teddy New Issue
2012-02-16 09:48 Footkerchief Note Added: 0019810
2012-02-16 12:28 Teddy Note Added: 0019831
2012-02-17 09:54 Footkerchief Relationship added related to 0005106
2012-02-17 09:55 Footkerchief Relationship added has duplicate 0005222
2012-02-17 12:34 Teddy Note Added: 0019956
2012-02-17 12:42 Footkerchief Summary Same companion displays twice in companions list => Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
2012-02-18 09:23 Logical2u Relationship added has duplicate 0005262
2012-02-18 10:05 gordogomez Note Added: 0020052
2012-02-18 10:49 Teddy Note Edited: 0019956 View Revisions
2012-02-19 19:07 Footkerchief Relationship added has duplicate 0005320
2012-02-21 12:45 Footkerchief Relationship added has duplicate 0005372
2012-02-23 13:40 mkiever Note Added: 0020564
2012-02-23 23:01 mkiever Issue Monitored: mkiever
2012-02-24 06:02 Xotano Note Added: 0020592
2012-02-24 06:07 Xotano Note Edited: 0020592 View Revisions
2012-02-24 06:07 Xotano Note Edited: 0020592 View Revisions
2013-12-15 08:10 Footkerchief Tag Attached: Fixed in 0.34.12?
2014-01-29 10:40 Footkerchief Relationship added related to 0003605
2014-07-07 22:23 Footkerchief Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-07-15 06:16 mkiever Issue End Monitor: mkiever
2014-07-15 10:13 thvaz Tag Attached: fixed
2014-07-15 10:14 thvaz Note Added: 0026495
2014-07-15 10:52 thvaz Note Edited: 0026495 View Revisions
2014-07-15 11:25 Footkerchief Note Added: 0026508
2014-07-15 11:25 Footkerchief Status new => resolved
2014-07-15 11:25 Footkerchief Fixed in Version => 0.40.01
2014-07-15 11:25 Footkerchief Resolution open => fixed
2014-07-15 11:25 Footkerchief Assigned To => Toady One
2014-08-04 22:33 Footkerchief Assigned To Toady One => Footkerchief
2014-08-04 22:33 Footkerchief Status resolved => acknowledged
2014-08-04 22:36 Footkerchief Note Added: 0028362
2014-08-04 22:55 Borschwanger Note Added: 0028363
2014-08-23 01:10 Mopsy Issue Monitored: Mopsy
2014-09-26 14:51 Mopsy Note Added: 0030387
2014-09-26 14:52 Mopsy Note Edited: 0030387 View Revisions
2014-09-26 14:54 Mopsy Note Edited: 0030387 View Revisions
2014-10-08 05:54 NekoHatsu Issue Monitored: NekoHatsu
2014-10-27 16:41 Mopsy Note Edited: 0030387 View Revisions
2016-08-07 19:16 Loci Resolution fixed => open
2017-06-08 18:38 Huntthetroll Issue Monitored: Huntthetroll

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