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IDProjectCategoryView StatusDate SubmittedLast Update
0005412Dwarf FortressUndeathpublic2012-02-23 06:342012-05-23 06:07
Reporterutuki 
Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSWindows 7 64OS Version
Product Version0.34.02 
Target VersionFixed in Version 
Summary0005412: Loyalty cascade from killing yak cow mist zombie
DescriptionI am not sure if it was merchant animal or not. Cow had long battle with caravan guards(killed) and my hammerdwarves(retreated), no loyalty cascade followed then.
Additional Informationhttp://dffd.wimbli.com/file.php?id=5666 [^] save before killing it.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
(0022680)
Tag (reporter)
2012-05-22 16:29

I've just had this happen with a Nanny Goat haunting gloom zombie that was previously one of my fortress's animals. I think the offending attack is at line 441 here: http://pastebin.com/rtgCKA0y [^] (gamelog.txt extract)

As you can see she was fighting previously, but dwarves engaged her autonomously first, then I put in an explicit squad kill order.
(0022688)
Tag (reporter)
2012-05-23 06:07

Something I noticed when cleaning up the mess from the above, that may or may not be relevant: I'd set announcements.txt to pause and zoom on citizen death, but left fort animal deaths as default. However, when a cat haunting gloom zombie was killed by merchant guards it got the pause and zoom treatment like a dwarf citizen.

- Issue History
Date Modified Username Field Change
2012-02-23 06:34 utuki New Issue
2012-02-24 01:51 utuki Issue Monitored: utuki
2012-05-22 16:29 Tag Note Added: 0022680
2012-05-22 17:00 Footkerchief Relationship added related to 0003259
2012-05-23 06:07 Tag Note Added: 0022688


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