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IDProjectCategoryView StatusDate SubmittedLast Update
0005441Dwarf FortressDwarf Mode -- Diplomacypublic2012-02-25 02:212012-03-06 04:15
Assigned To 
PlatformNotebookOSWindowsOS VersionVista
Product Version0.34.02 
Target VersionFixed in Version 
Summary0005441: Modded Civ with Flee/Hide Interaction triggers Ambush pause with diplomat
DescriptionIf a modded civ can use a fleeing interaction that puts them in hiding/sneak mode, it triggers the "Ambush curse them" pause everytime they use it because some wildlife come near the diplomat
Steps To Reproduce* Add a fleeing interaction to a Civ that trades with you (or play as them and have diplomat)
* watch diplomat running near wildlife/into thiefs or snatchers etc
* get annoyed by pause screen for no reason
Additional Informationdidnt seem it was a problem with traders maybe because the merchant escorts make quick deposion of the kobold thief and weasels etc

example civ would be my drow mod [^]
Attached Files

- Relationships
related to 0005021resolvedToady One "Masterwork has been lost" when merchants leave with traded items 

-  Notes
Rhenaya (reporter)
2012-03-06 04:15

noticed a few new odd behaviors with that:
the diplomat will stay hidden unless attacked again before the cooldown on the interaction ends. he will even stay hidden while conducting a meeting and is not on unit screen.

also my own drow in the case that fleed from wildlife or siegers stay in sneak mode forever, they train ambusher/sneaking like crazy, but are notably slowed down, even extremly agiles are slower than clumsy ones after using the interaction... until i put them in a squad to attack something so they leave sneak mode.

- Issue History
Date Modified Username Field Change
2012-02-25 02:21 Rhenaya New Issue
2012-02-25 12:45 Footkerchief Relationship added related to 0005021
2012-02-25 14:04 Rhenaya Tag Attached: modding
2012-03-06 04:15 Rhenaya Note Added: 0021162
2018-04-25 16:44 Huntthetroll Issue Monitored: Huntthetroll

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