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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005581||Dwarf Fortress||Dwarf Mode -- Military||public||2012-03-08 14:37||2012-03-14 16:11|
|Priority||normal||Severity||major||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0005581: Military interrupt civilian jobs as though hostile|
|Description||I set my military to attack a hyenaman before they had been 'activated' for any training. Once activated, all civilians fled from them, spamming job cancellation messages referring to that Axedwarf or similar. Deactivating the military made no difference; every dwarf fled from the fort when the military returned.|
|Tags||No tags attached.|
|Was the hyena man marked as "Friendly" or "Wild Animal" before the attack?|
I had something similar - I had a (small) siege of goblins show up just after the dwarven traders/liason. I set some of my squads to attack the goblins in a rectangle while the caravan guards were fighting them - I think it MAY have also caused them to attack the caravan guards.
At any rate, *something* happened at that point, to make some of my military turn against each other. I couldn't actively put a "kill" order with my squads on any of them, but certain military members caused jobs to cancel out when the dwarves got too close, and caused other nearby military to fight them, and it kept up until it was "resolved" by all the bugged dwarves being slain by the rest of the military.
As a note, at least two of those dwarves that bugged out were vampires, although I don't think all of them were. It's possible however that they were, and I hadn't yet detected them.
|2012-03-08 14:37||Adamfostas||New Issue|
|2012-03-08 15:31||Footkerchief||Note Added: 0021276|
|2012-03-08 15:32||Footkerchief||Relationship added||related to 0003259|
|2012-03-14 16:11||Stormfeather||Note Added: 0021473|
|2012-05-20 14:40||Footkerchief||Relationship added||has duplicate 0005920|
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