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IDProjectCategoryView StatusDate SubmittedLast Update
0000618Dwarf FortressDwarf Mode -- Reclaimpublic2010-04-06 07:092014-01-27 20:09
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Platformnative WindowsOSWindows XPOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000618: Caged goblins are freed after reclaiming
DescriptionMy fortress got attacked after less than a year by a squad of well-equipped goblin macemen.

Needless to say, much Fun was had. Cage traps initially accounted for most of the squad, but the last two proceeded to incapacitate my entire population. The final goblin wandered into a cage trap while trying to kill the last of my dwarves, and then I abandoned since I had no able-bodied dwarves left to treat the wounded. At this point there were 5 caged goblins in cage traps.

On reclaim, the goblins were (a) mysteriously uncaged, and (b) listed as Friendly on the unit list. And indeed, they do not seem to be aggressive towards my dwarves.

Trying to kill the goblins doesn't work. Giving my reclaim squad a Kill order, I can target the goblins, and the squad will run over to the target, but then they will not actually attack.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000252acknowledgedFootkerchief When reclaim Goblins are friendly 
has duplicate 0001976closedLogical2u Will not attack friendlies, no matter what. 
related to 0000863resolvedToady One Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities 

-  Notes
Logical2u (manager)
2010-04-06 07:31

Duplicate of 0000252
oliver (reporter)
2010-04-06 07:35

Yep, didn't find that for some reason.
Is the un-caging expected, though?
Logical2u (manager)
2010-04-06 07:51

Basically during an abandon/reclaim, anything that's caged will get released, at least that's the way it's been since the last version. (A lot of other stuff happens too, but it's been so long since I did a thorough test in adventurer mode that I can't say for sure any more)

This has led to "megaprojects" of creating a goblin retirement home, goblin fortress, etc, on the forums.
oliver (reporter)
2010-04-06 08:05

Ok, so about the only remaining thing in this report is that you can select a Friendly unit for a kill order, but it is not effective. (Either you shouldn't be able to select them, or the squad should actually attack - I'd say you should be able to attack, given the sandbox nature of the rest of the game)
Logical2u (manager)
2010-04-06 08:10

Might be related to 0000481 then.

If you save and reload, does the kill order work then?
oliver (reporter)
2010-04-06 17:21

This is not a dupe of 481.
oliver (reporter)
2010-04-06 18:25

Saving/reloading does not change the behaviour.
DoctorZuber (reporter)
2010-04-10 11:56
edited on: 2010-04-10 11:56

okay, so are you saying that caged hostile monsters letting themselves out and converting to friendly monsters on reclaim is . . . expected behavior ?

Footkerchief (manager)
2010-06-10 17:07

Toady has started asking for saves for military/equipment bugs, so if you have a save demonstrating this problem, it might be helpful to upload it to [^] Thanks!

- Issue History
Date Modified Username Field Change
2010-04-06 07:09 oliver New Issue
2010-04-06 07:31 Logical2u Note Added: 0001438
2010-04-06 07:35 oliver Note Added: 0001440
2010-04-06 07:51 Logical2u Note Added: 0001444
2010-04-06 08:05 oliver Note Added: 0001450
2010-04-06 08:10 Logical2u Note Added: 0001453
2010-04-06 09:25 Footkerchief Relationship added duplicate of 0000252
2010-04-06 09:25 Footkerchief Status new => resolved
2010-04-06 09:25 Footkerchief Resolution open => duplicate
2010-04-06 09:25 Footkerchief Assigned To => Footkerchief
2010-04-06 09:26 Footkerchief Status resolved => new
2010-04-06 09:27 Footkerchief Relationship added duplicate of 0000481
2010-04-06 13:11 Footkerchief Assigned To Footkerchief =>
2010-04-06 17:21 oliver Note Added: 0001618
2010-04-06 18:25 oliver Note Added: 0001634
2010-04-07 10:38 Footkerchief Status new => resolved
2010-04-07 10:38 Footkerchief Assigned To => Footkerchief
2010-04-10 11:52 Footkerchief Assigned To Footkerchief =>
2010-04-10 11:52 Footkerchief Status resolved => new
2010-04-10 11:52 Footkerchief Resolution duplicate => open
2010-04-10 11:52 Footkerchief Summary Reclaiming after a pyrrhic victory leads to friendly ex-caged goblins => Order to kill "friendly" goblins at reclaimed site doesn't work
2010-04-10 11:52 Footkerchief Relationship replaced child of 0000481
2010-04-10 11:56 DoctorZuber Note Added: 0002622
2010-04-10 11:56 DoctorZuber Note Edited: 0002622 View Revisions
2010-04-27 14:44 Footkerchief Relationship replaced related to 0000252
2010-05-19 16:29 Logical2u Relationship added has duplicate 0001976
2010-06-10 17:07 Footkerchief Note Added: 0008092
2010-07-04 10:32 Footkerchief Summary Order to kill "friendly" goblins at reclaimed site doesn't work => Caged goblins are freed after reclaiming
2010-07-04 10:34 Footkerchief Relationship added child of 0000863
2010-07-04 10:34 Footkerchief Relationship deleted child of 0000481
2010-07-04 10:34 Footkerchief Relationship deleted related to 0000252
2010-11-03 05:00 Toady One Relationship replaced related to 0000863
2014-01-27 20:09 Footkerchief Relationship added related to 0000252

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