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IDProjectCategoryView StatusDate SubmittedLast Update
0006937Dwarf FortressAdventure Mode -- AIpublic2014-07-10 03:342014-07-10 07:04
ReporterEdern76 
Assigned ToFootkerchief 
PriorityhighSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformWindowsOSWindows 7OS Version64 Bit
Product Version0.40.01 
Target VersionFixed in Version 
Summary0006937: Companions run away after joining you
DescriptionWhen you recruit someone as a companion, he will run away until you say him to stop then to follow you. If you don't manage to catch him up at time, he will just dissapear.
Steps To ReproduceRecruit someone as a companion.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006705resolvedToady One Traveling NPCs agree to join you, but don't stop their route 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-07-10 03:34 Edern76 New Issue
2014-07-10 03:47 Edern76 Issue Monitored: Edern76
2014-07-10 03:47 Edern76 Issue End Monitor: Edern76
2014-07-10 07:04 Footkerchief Relationship added duplicate of 0006705
2014-07-10 07:04 Footkerchief Status new => resolved
2014-07-10 07:04 Footkerchief Resolution open => duplicate
2014-07-10 07:04 Footkerchief Assigned To => Footkerchief


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