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IDProjectCategoryView StatusDate SubmittedLast Update
0007102Dwarf FortressAdventure Mode -- Generalpublic2014-07-11 18:482014-07-12 15:47
Assigned ToToady One 
PlatformOSOS Version
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007102: Adventure mode crash shortly after loading
DescriptionFrom this save file: [^]

Simply being in the general area of the hamlet after a little bit of in-game time seems to be enough to cause a crash. On rare occasions, fast traveling away from the hamlet can avoid the crash.
Steps To ReproduceFrom the above save file, a couple of ways to get a crash that always worked for me:
Sleep/rest for 1 hour
Fast travel to the mead hall (I went to the center square) to the northwest, then waste some time on the local map (between 1 and 1.5 laps around the mead hall is enough for me)
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006576resolvedToady One Crash while sleeping/waiting in Adv Mode 

-  Notes
Matt_S (reporter)
2014-07-11 19:17
edited on: 2014-07-11 19:17

It turns out my mead hall directions weren't quite accurate. I wasn't taking the fastest possible route, so there needs to be at least one movement straight north for the timing to work out like I said. Start off by going west three squares then go north one, then from there it's northwest and a few squares west to hit the center of the mead hall with the right timing.

Toady One (administrator)
2014-07-12 15:47

Yeah, this one has four armies that have the boundary problem. I'll set it to resolved.

- Issue History
Date Modified Username Field Change
2014-07-11 18:48 Matt_S New Issue
2014-07-11 19:17 Matt_S Note Added: 0025903
2014-07-11 19:17 Matt_S Note Edited: 0025903 View Revisions
2014-07-12 10:42 Footkerchief Relationship added related to 0006576
2014-07-12 10:44 Footkerchief Relationship replaced duplicate of 0006576
2014-07-12 15:47 Toady One Note Added: 0026038
2014-07-12 15:47 Toady One Status new => resolved
2014-07-12 15:47 Toady One Resolution open => fixed
2014-07-12 15:47 Toady One Assigned To => Toady One

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