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IDProjectCategoryView StatusDate SubmittedLast Update
0007133Dwarf FortressDwarf Mode -- Tradepublic2014-07-12 09:242014-07-21 06:19
Assigned Tolethosor 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionunable to reproduce 
PlatformPCOSWindows 7OS VersionSP 1
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007133: Caravan disappeared
DescriptionI am playing in a fun apocalyptic world. Dwarves were virtually extinct, their last Queen being killed by a night creature,and most of them were part of the gargantuan goblin Civilization. Humans were making a last stand.
I decided to create a dwarf fortress to stir up things a bit, knowing that most of the dwarves would be generated at the spot and none of the official positions would be taken.
The game began weell enough, the king/queen wasn't choosen immediately, and at autumn the caravan arrived, with the messages:

No outpost liaison? How curious...
A caravan from Lorbam Eges has arrived.

I hadn't built a Trade Depot yet, and rushed to complete it, but as soon as it was ready, I went to the spot where the caravan were...and nothing. It disappeared. There was no message, nothing.
 The only hint I found was the listing of a wagon at the units screen as missing.

Another weird situation was that every historical dwarf arriving with the migrants was arriving hostile. I think that they must have allegiances to the goblin civilization.

Steps To ReproduceExpect another caravan? I will play some more and will save just before the next caravan arrive. In case of the save being useful.
TagsNo tags attached.
Attached Files

- Relationships
related to 0007185confirmedFootkerchief Horrified merchants immediately destroy their wagons, pack their goods and leave the depot 

-  Notes
thvaz (reporter)
2014-07-12 15:05

The second caravan arrived without any problem.

Here is the save from the moment she arrives: [^]

You don't need to login in dropbox to download the save.
thvaz (reporter)
2014-07-13 09:52

In the next caravan the game crashed, I think when the new appointed liaison, one of the generated merchants, tried to talk with the broker. I reloaded the game but as I had lost too much time I retired the fortress ad tried to start an adventurer...and the game now always crash before entering the screen to choose the race. I uploaded the new save at [^]

Maybe is one of the crashes already fixed, but didn't look like it.
thvaz (reporter)
2014-07-17 04:55

It was for a previous version, no way to know if it was one of the fixed.
lethosor (manager)
2014-07-21 06:03

All right, resolving this as "unable to reproduce". If you are able to reproduce this in the current version (or a version compatible with it), please reopen this and provide a save. (We recommend [^] as a centralized, reliable location for hosting saves.)

- Issue History
Date Modified Username Field Change
2014-07-12 09:24 thvaz New Issue
2014-07-12 15:05 thvaz Note Added: 0026029
2014-07-13 09:52 thvaz Note Added: 0026148
2014-07-13 09:52 thvaz Tag Attached: crash
2014-07-14 08:55 Footkerchief Relationship added related to 0007185
2014-07-17 04:55 thvaz Tag Attached: CLOSE THIS
2014-07-17 04:55 thvaz Note Added: 0026734
2014-07-21 06:03 lethosor Note Added: 0027125
2014-07-21 06:03 lethosor Status new => resolved
2014-07-21 06:03 lethosor Resolution open => unable to reproduce
2014-07-21 06:03 lethosor Assigned To => lethosor
2014-07-21 06:19 thvaz Tag Detached: crash
2014-07-21 06:19 thvaz Tag Detached: CLOSE THIS

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