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IDProjectCategoryView StatusDate SubmittedLast Update
0007915Dwarf FortressPathfindingpublic2014-08-08 13:592014-08-08 14:12
ReporterTwiddledee 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSWindowsOS VersionWindows 7
Product Version0.40.06 
Target VersionFixed in Version 
Summary0007915: Animals trying to path out of the cavern bring FPS to a crawl when they reach a non pet passable door
DescriptionThis is probably the same bug as 0000797. http://www.bay12games.com/dwarves/mantisbt/view.php?id=797 [^] The FPS drops from 78 to 12 whenever a naked mole dog waits at the door. Once it is terrified away, the FPS recovers... until, shortly afterward, it returns.
Steps To ReproduceHave a door to the cavern. If and when a wild animal approaches it, set to pet passable.
Additional InformationFirst bug report :)
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000797confirmedFootkerchief Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag 

-  Notes
(0028616)
Footkerchief (manager)
2014-08-08 14:12

Yes, it's 0000797. If a bug has already been reported, please don't report it again. If the report has been erroneously closed, please PM a manager on the forums.

- Issue History
Date Modified Username Field Change
2014-08-08 13:59 Twiddledee New Issue
2014-08-08 14:12 Footkerchief Note Added: 0028616
2014-08-08 14:12 Footkerchief Relationship added duplicate of 0000797
2014-08-08 14:12 Footkerchief Status new => resolved
2014-08-08 14:12 Footkerchief Resolution open => duplicate
2014-08-08 14:12 Footkerchief Assigned To => Footkerchief


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