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IDProjectCategoryView StatusDate SubmittedLast Update
0007998Dwarf FortressAdventure Mode -- Movementpublic2014-08-14 01:122014-11-19 15:31
Assigned ToFootkerchief 
PrioritynormalSeveritycrashReproducibilityhave not tried
PlatformOSOS Version
Product Version0.40.08 
Target VersionFixed in Version 
Summary0007998: Area above mushroom "walls" classified as open space, dropping onto it causes you to fall forever then crash
DescriptionI tried climbing down one of the troll pits in a goblin settlement and when I reached the bottom I found it intersecting a tower cap tree. It looked like when the pit generated it sheared the top off the mushroom, leaving behind an empty void that lacked material properties since it never would have been seen or touched if the mushroom had generated normally.
Letting go of the wall while over what should have been the upper "floor" section of the "walls" that make up the mushroom's structure caused me to become stuck in "flying" status, gradually becoming thirstier and more drowsy until the game mercifully crashed.
Steps To ReproduceClimb down the side of one of the holes found in Dark Pits, the ones that connect to the first cavern layer. See if the pit generated in such a way that its bottom end opens up inside a mushroom tree and check for any anomalies caused by it.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000521resolvedToady One Player is frozen with infinite "Flying" status message when falling onto a tree from above. 
related to 0001510needs feedbackFootkerchief Floating creatures stuck in projectile status 
related to 0007782resolvedToady One Frozen in time; no way to re-enter time continuum 
related to 0008442new <5 FPS, 100% CPU Usage: Stuck dwarf interrupts others 

-  Notes
smjjames (reporter)
2014-11-19 12:26
edited on: 2014-11-19 12:50

Still in 40.16, and here's a save that can be used to reproduce it. I didn't wait until I got thirsty because I'm a necromancer and I end tasked the program once I realized what was happening there. [^] Just jump to the right and don't grab the wall. One of my zombies (the one just east of me) may actually be affected by this, at least it seems to be stuck anyway.

I did a quick test by climbing up a little and then falling onto the top there, time seemed to be frozen instead of going by when I got stuck in flying status. Waited a few minutes, but I didn't crash.

Edit: The troll corpse apparently can dodge because it's doing that while I'm trying to dislodge it from there. So, I don't know if it's in flying state or not.

- Issue History
Date Modified Username Field Change
2014-08-14 01:12 Peeps New Issue
2014-08-14 05:34 Footkerchief Relationship added related to 0000521
2014-11-19 12:26 smjjames Note Added: 0031076
2014-11-19 12:28 smjjames Note Edited: 0031076 View Revisions
2014-11-19 12:35 Footkerchief Assigned To => Footkerchief
2014-11-19 12:35 Footkerchief Status new => confirmed
2014-11-19 12:36 Footkerchief Relationship added related to 0008442
2014-11-19 12:37 Footkerchief Relationship added related to 0001510
2014-11-19 12:38 smjjames Note Edited: 0031076 View Revisions
2014-11-19 12:44 smjjames Note Edited: 0031076 View Revisions
2014-11-19 12:50 smjjames Note Edited: 0031076 View Revisions
2014-11-19 15:31 lethosor Relationship added related to 0007782
2018-04-24 18:25 Huntthetroll Issue Monitored: Huntthetroll

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