|Anonymous | Login | Signup for a new account||2021-07-25 19:08 PDT|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008021||Dwarf Fortress||Vegetation||public||2014-08-15 01:09||2014-08-16 23:50|
|Target Version||Fixed in Version|
|Summary||0008021: Trees grow explosively, destroying adjacent buildings.|
|Description||In 40.06 I built a garden in the middle of a forest, by channeling a pit and then constructing a floor over it. Then a nearby sapling of doom suddenly turned into a tree, destroyed a floor tile near it, causing a stone collapse and break another floor below.|
Now in another fortress, scared of saplings destroying my defense (and trees being used by critters to crawl into the fortress), I surrounded my tower with 5 tiles broad paved road. After all, thats what the paved road is for - to prevent tree growth, right? Well, wrong. Another muscle sapling popped near the road, causing the whole road sector to collapse.
|Steps To Reproduce||Build something near a sapling and wait.|
|Tags||No tags attached.|
Dame de la Licorne (reporter)
|This may be related to 0007533, where tree growth seems to be causing most of the remaining "something has collapsed on the surface" announcements.|
|Yes, it is possible that trees are destroying other trees. Where are your elves now?|
|Is there any destruction occurring that's not explained by 0007533-style cave-ins? Is 0007814 involved?|
I think it is the same thing as 0007533, though I have a different hypothesis on what's happening:
From what I experienced so far, not all saplings that grow into trees cause cave-ins.
Saplings that grow into trees near a floor tile will always (I have to test it deliberately, but I had no trees peacefully grow up near floors or roads) cause it to "cave-in".
I speculate it's not "something" invisible that falls down from 4-th dimension causing the floor to collapse, rather, it's the floor itself collapsing, because tree growth causes cave-in-like conditions.
A 0007533 is then a case when just-grown tree causes another tree branches to collapse. At least my "phantom cave-ins" do seem like that.
Ok, that's some ideas with nothing for certain, I'll try to make a test case when I have time (today or tomorrow).
0007814 is not involved, since I don't have a ceiling over the trees.
I have to report I was mistaken.
I chopped all the trees on a small forest site, covered it in a network of constructions and pavement and waited for trees to grow. So far I have a dozen of new trees, 7 of which near floors/ramps/pavement and no cave-ins at all.
|2014-08-15 01:09||enlait||New Issue|
|2014-08-15 01:21||Dame de la Licorne||Note Added: 0029079|
|2014-08-15 01:56||enlait||Note Added: 0029083|
|2014-08-15 07:02||Footkerchief||Note Added: 0029091|
|2014-08-15 07:02||Footkerchief||Assigned To||=> Footkerchief|
|2014-08-15 07:02||Footkerchief||Status||new => needs feedback|
|2014-08-15 07:02||Footkerchief||Relationship added||related to 0007533|
|2014-08-15 07:02||Footkerchief||Relationship added||related to 0007814|
|2014-08-16 01:20||enlait||Note Added: 0029128|
|2014-08-16 01:20||enlait||Status||needs feedback => assigned|
|2014-08-16 23:50||enlait||Note Added: 0029159|
|2018-04-25 09:51||Huntthetroll||Issue Monitored: Huntthetroll|
|Copyright © 2000 - 2010 MantisBT Group|