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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0008220 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2014-09-02 03:49 | 2020-03-01 19:13 | ||||||
Reporter | oliver | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | x86_64 | OS | Ubuntu Linux | OS Version | 14.10 | ||||||
Product Version | 0.40.10 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0008220: Kill orders against invader abductee/resettled dwarfs causes a loyalty cascade | ||||||||||
Description | Siege arrived consisting of a few goblins, elves, and dwarves - all tagged as invaders. Using a squad kill order on some of them will result in a loyalty cascade from the squad member(s) who attacked (i.e. they become invisibly hostile to the fortress, though still taking orders, and will start attacking friendlies on sight) Merely stationing military near the invaders so they enter combat automatically doesn't seem to cause the cascade. Looking at legends after the fact, both dwarves were abductees from the fort civ (and marked as "former members") that later settled in the goblin civ. Presumably related to 0003259 et al. | ||||||||||
Steps To Reproduce | Load the save, pull the top-left lever on z=115 (F4 zooms there) to open the front gates. Station the axe squad out the front, give one soldier a kill order vs Sodel Shamebalath (invader marksdwarf), it should be very one-sided. Once Sodel is dead cancel the kill order and let the soldier go back to their squad. A lethal fight within the squad should immediately break out. | ||||||||||
Tags | loyalty cascade | ||||||||||
Attached Files | |||||||||||
Relationships | |||||||||||
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Notes | |
(0029888) oliver (reporter) 2014-09-02 03:52 |
Save is at: http://s3test.randomly.org/df/8220/region2-siege-loyalty-cascade.zip [^] |
(0040269) Kijiro (reporter) 2020-02-29 09:49 edited on: 2020-02-29 09:51 |
Can confirm this is happening in my save as well. Using DFHack but this happened before I installed DFHack. On version 0.47.03, no other mods. I can confirm that stationing the dwarves near the attackers does still cause the cascade. If a Dwarf attacks (or maybe just kills?) an attacking goblin allied dwarf, the military turns on them. In my save, let it run for a little bit and a vile force of darkness should arrive. If you attack them with the military, it should cause a cascade. Save: http://dffd.bay12games.com/file.php?id=14878 [^] |
(0040288) Kijiro (reporter) 2020-03-01 19:13 |
Version 47.04 fixed the problem in my save, I don't appear to have the loyalty cascade after updating to the new version. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-09-02 03:49 | oliver | New Issue | |
2014-09-02 03:52 | oliver | Note Added: 0029888 | |
2014-09-02 04:51 | Footkerchief | Relationship added | related to 0003259 |
2014-09-28 06:53 | Footkerchief | Relationship added | has duplicate 0008368 |
2020-02-29 09:49 | Kijiro | Note Added: 0040269 | |
2020-02-29 09:50 | Kijiro | Note Edited: 0040269 | View Revisions |
2020-02-29 09:51 | Kijiro | Note Edited: 0040269 | View Revisions |
2020-02-29 09:52 | Kijiro | Tag Attached: loyalty cascade | |
2020-03-01 19:13 | Kijiro | Note Added: 0040288 |
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