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IDProjectCategoryView StatusDate SubmittedLast Update
0008250Dwarf FortressDwarf Mode -- Combatpublic2014-09-05 20:352015-01-07 23:19
Assigned ToToady One 
PlatformHP G72 NotebookOSWindows 7OS Version
Product Version0.40.10 
Target VersionFixed in Version0.40.24 
Summary0008250: Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade.
DescriptionI have observed multiple instances where my military dwarves will not fight any enemy like goblins, werebeasts, etc. They will obey move commands, but will not fight enemies that are within view and obviously engaging them in combat. When given a kill command they will move to the location of the target but again just stand there while the goblins attack them. They will dodge and block incoming attacks, but not fight back in any manner. Sometimes repeated cancellation and re-issuing of orders will get them to attack a few of the goblins, but once that happens they initiate a loyalty cascade throughout the fort and everything goes to bedlam.
Steps To ReproduceHave a goblin siege attack the fortress, send military dwarves to fight the goblins.
Additional InformationThis issue seems to happen a lot more with melee dwarves than marksdwarves.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
has duplicate 0008331resolvedFootkerchief Squad rushes to invader, stands around, then turns on dwarves and pets when kill order canceled 
has duplicate 0008408resolvedFootkerchief Marksdwarf friendly fire. Intentional??? 
has duplicate 0008436resolvedFootkerchief Major combat bug: Stationed military dwarfs dodge almost indefinitely rather than fighting back 
has duplicate 0008434resolvedFootkerchief Dwarves won't attack minotaur even though given the order 
has duplicate 0008628resolvedFootkerchief Most of military won't attack berserk dwarves, attacked dwarves won't defend themselves 
has duplicate 0000929resolvedFootkerchief After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand by 
has duplicate 0008165resolvedLoci Soldiers ignoring enemies. 
related to 0008336acknowledgedKnight Otu Military dwarves frozen in place after carrying out a kill order. 
related to 0000481acknowledgedToady One Kill/attack commands/orders don't work 
related to 0008364resolvedlethosor Dwarves stop fighting after some times. 
related to 0008367resolvedToady One Soldiers not attack nearby enemy when using kill or station order. 
related to 0008885assignedDwarfu Dwarf and goblin siegers stare down each other across 3-tile hallway; neither side moves to attack 

-  Notes
Timbohale (reporter)
2014-09-06 18:37

Have had same issue on my desktop PC, also running windows 7. This time it's a werelemur that they will all stand around and watch while it mauls my militia commander.
Loci (manager)
2014-09-06 18:47

Did the enemies dodge into or fall through empty space? When you issue a kill command, does the jobs screen show "(no reachable valid target)" for your soldiers?
Footkerchief (manager)
2014-09-07 11:21

Please upload a save that demonstrates the problem to [^] and post the link here.
BluePhoenix222 (reporter)
2014-09-08 18:29 [^]

Here is a link for a save where the bug is currently happening.
Timbohale (reporter)
2014-09-11 13:41 [^]

The linked save file should be attacked by a goblin siege very soon. If you issue any sort of move or kill command to the three military squads they should move to the indicated location and then stand around not attacking the goblins/enemies while being attacked themselves.

This is the first time I've uploaded a save, so if I made an error uploading please let me know.
Timbohale (reporter)
2014-09-11 16:49 [^]

This is another save file in which the military dwarves will not attack enemies. In this case, there is a cyclops actively engaged in mauling my civilians. The military dwarves will just stand around watching, no matter how often I issue any type of order, cancel and reissue orders, activate/inactivate the squad, etc. The only dwarves actually fighting the cyclops are some civilians he has attacked.
Kumquat (reporter)
2014-09-21 23:43

Also see 0008288 and 0008331.
Reflexion (reporter)
2014-10-03 13:15

I just got this problem (for the fifth time now) and I realized something strange: It seems speardwarves and markdwarves aren't affected but instead quite slow to react to orders.
Can someone else can confirm this?
muppet9876 (reporter)
2014-10-04 14:31
edited on: 2014-10-04 14:34 [^]

More werebeast combat wierdness. I've not had the problem with goblins but last 2 worlds and forts(saves uploaded) werebeasts are unattackable in beast form but then get killed after transforming (if they don't run off the map first). Reproducibility has been always on these 2 saves.

Footkerchief (manager)
2014-10-27 11:48
edited on: 2014-10-27 11:49

0008436, izembaro: [^]
0008434, diqbudt: [^]

Tekkud the Farmer (reporter)
2014-11-01 04:58 [^]

I have the same bug happening here as well, world save linked.
Both my macedwarves and crossbowdwarves do not attack the blind cave ogre. The ogre has been caged and brought up from the caverns. I tried attacking it when chained, caged and free, all don't work. (And when free it started attacking my other dwarves. The military blocked and dodged but didn't retaliate, but my civilians reacted as usual.)
kicking jay (reporter)
2014-11-02 05:16 [^]

It's really annoying. Entire squads will just stand around and defend until they are inevitably hit. But it's weird, it's not always the case. [^]
vomov (reporter)
2014-11-05 08:04

Here's a save, with the issue happening in .40.14. Stationing close to the minotaur (on the surface, to the left) leads to the soldiers having no plan, giving an attack command leads to 'no valid reachable target'.

Save: [^]
Artarda (reporter)
2014-11-28 10:13

I too have had the issue happen in .40.18 and .40.19, two separate instances.

In the .40.18 game, a Cyclops meandered into my fortress and began murdering my livestock and hunters aboveground, so I sent out a squadron of Danger-room trained legendary soldiers. They then proceeded to walk around the Cyclops, actively dodging his attacks but not fighting or counterattacking in any way. They even watched the Cyclops murder a total of 15 random Urist McWimps, and stood around just dodging. I eventually put everyone underground and when the Merchants arrived a year later, their soldiers killed him. I noticed in the Report Log, my soldiers just stood around saying things like "I am attacked! I will have my revenge!"

In 40.19, a group of 9 Troglodytes came from the caverns and started attacking my Urist McWimps, so I sent out the legendaries again, and they just stood around. I sent War Dogs, and they fought at first, but eventually they just started standing around too. After about 4 months of just standing around and watching my Dwarves die I just gave up.

I too was getting the "No valid reachable target"
Toady One (administrator)
2015-01-04 13:59

Fixed a large cause of this. Feel free to reopen with saves if they don't work in 0.40.24+.

- Issue History
Date Modified Username Field Change
2014-09-05 20:35 Timbohale New Issue
2014-09-06 18:37 Timbohale Note Added: 0030004
2014-09-06 18:47 Loci Note Added: 0030005
2014-09-07 11:21 Footkerchief Note Added: 0030015
2014-09-07 11:21 Footkerchief Assigned To => Footkerchief
2014-09-07 11:21 Footkerchief Status new => needs feedback
2014-09-08 18:29 BluePhoenix222 Note Added: 0030045
2014-09-11 13:41 Timbohale Note Added: 0030114
2014-09-11 13:41 Timbohale Status needs feedback => assigned
2014-09-11 16:49 Timbohale Note Added: 0030117
2014-09-21 23:43 Kumquat Note Added: 0030308
2014-09-23 12:12 Footkerchief Relationship added has duplicate 0008331
2014-09-23 12:12 Footkerchief Relationship added related to 0008336
2014-09-23 12:15 Footkerchief Relationship added related to 0000481
2014-09-28 06:52 Footkerchief Relationship added related to 0003259
2014-09-28 06:54 Footkerchief Relationship added related to 0008367
2014-09-28 06:54 Footkerchief Relationship added related to 0008364
2014-10-03 13:15 Reflexion Note Added: 0030519
2014-10-04 14:31 muppet9876 Note Added: 0030539
2014-10-04 14:32 muppet9876 Note Edited: 0030539 View Revisions
2014-10-04 14:34 muppet9876 Note Edited: 0030539 View Revisions
2014-10-08 06:00 NekoHatsu Issue Monitored: NekoHatsu
2014-10-11 09:10 Footkerchief Relationship added has duplicate 0008408
2014-10-27 11:48 Footkerchief Relationship added has duplicate 0008436
2014-10-27 11:48 Footkerchief Status assigned => confirmed
2014-10-27 11:48 Footkerchief Note Added: 0030757
2014-10-27 11:49 Footkerchief Relationship added has duplicate 0008434
2014-10-27 11:49 Footkerchief Note Edited: 0030757 View Revisions
2014-11-01 04:58 Tekkud the Farmer Note Added: 0030821
2014-11-01 23:08 Gooberslot Issue Monitored: Gooberslot
2014-11-02 05:16 kicking jay Note Added: 0030835
2014-11-05 08:04 vomov Note Added: 0030877
2014-11-13 06:25 Footkerchief Relationship deleted related to 0008367
2014-11-28 10:13 Artarda Note Added: 0031206
2014-12-19 06:40 Footkerchief Relationship added has duplicate 0008628
2014-12-27 19:23 Footkerchief Relationship added has duplicate 0000929
2014-12-27 19:23 Footkerchief Issue Monitored: Hieronymous Alloy
2014-12-27 19:23 Footkerchief Issue Monitored: C27
2014-12-28 18:34 lethosor Relationship added related to 0008367
2014-12-28 21:05 C27 Issue End Monitor: C27
2015-01-03 18:20 C27 Issue Monitored: C27
2015-01-04 13:59 Toady One Note Added: 0031693
2015-01-04 13:59 Toady One Status confirmed => resolved
2015-01-04 13:59 Toady One Fixed in Version => Next Version
2015-01-04 13:59 Toady One Resolution open => fixed
2015-01-04 13:59 Toady One Assigned To Footkerchief => Toady One
2015-01-07 23:19 C27 Issue End Monitor: C27
2015-03-29 22:07 Dwarfu Relationship added related to 0008885
2016-06-20 12:36 NekoHatsu Issue End Monitor: NekoHatsu
2017-11-05 12:44 Loci Relationship added has duplicate 0008165

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