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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0008631 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2014-12-18 18:09 | 2018-12-02 13:41 | ||||||
Reporter | UrbanGiraffe | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.40.19 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0008631: Necromancer sieges arrive with living soldiers, results in lingering on map edge and other problems | ||||||||||
Description | Some necromancer sieges can arrive with living soldiers mixed in with the normal undead, which affects the undead behavior. No combat between them occurs, but the living soldiers will be hostile to corpses reanimated by their necromancer leaders at the site. The living soldiers also appear to attract the undead soldiers, despite no combat, while failing to path to the player's fort. The result is usually one or two groups of undead soldiers clumped around a few living soldiers, never leaving the edge of the map until the siege ends. | ||||||||||
Steps To Reproduce | Some necromancer sieges won't have living soldiers, which will result in the normal pathing behavior. The ones which do have living soldiers should always display this. | ||||||||||
Additional Information | I've personally experienced a noticeable framerate drop while sieges like this were active (100 down to 60-70) while the besieging soldiers were 'idle' in this way, possibly from all the pathing to follow the living soldiers. This framerate drop doesn't accompany necromancer sieges without the living soldiers. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0031485) PetWolverine (reporter) 2014-12-26 09:50 |
I have a save that shows this bug in action: http://dffd.wimbli.com/file.php?id=10330 [^] In this save, a siege arrived some time ago with two necromancers, some undead, and some living human and elf warriors. The necromancers each raised a muskox head and then apparently fled the map. The living warriors are hostile to the muskox heads and attacked, and the battle has been raging ever since, causing a huge drop in FPS. This actually demonstrates a few bugs: - Living warriors arrive with undead siege, and related weirdness (this one) - Necromancers flee, leaving their siege behind (afraid of undead they raised? per 0006663) - Certain undead body parts are harmless but invincible, causing combat stalemate |
(0038984) Loci (manager) 2018-12-02 13:41 |
v0.42.06: Aussiemon posted a save in 0007681: http://dffd.bay12games.com/file.php?id=11945 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2014-12-18 18:09 | UrbanGiraffe | New Issue | |
2014-12-19 06:53 | Footkerchief | Relationship added | related to 0006663 |
2014-12-26 09:50 | PetWolverine | Note Added: 0031485 | |
2014-12-26 10:05 | PetWolverine | Issue Monitored: PetWolverine | |
2014-12-26 12:13 | Footkerchief | Assigned To | => Footkerchief |
2014-12-26 12:13 | Footkerchief | Status | new => confirmed |
2018-12-02 13:33 | Loci | Relationship added | related to 0008099 |
2018-12-02 13:34 | Loci | Relationship added | parent of 0009406 |
2018-12-02 13:39 | Loci | Relationship added | has duplicate 0007681 |
2018-12-02 13:41 | Loci | Note Added: 0038984 |
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