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IDProjectCategoryView StatusDate SubmittedLast Update
0008631Dwarf FortressDwarf Mode -- Invasionspublic2014-12-18 18:092018-12-02 13:41
Assigned ToFootkerchief 
PlatformOSOS Version
Product Version0.40.19 
Target VersionFixed in Version 
Summary0008631: Necromancer sieges arrive with living soldiers, results in lingering on map edge and other problems
DescriptionSome necromancer sieges can arrive with living soldiers mixed in with the normal undead, which affects the undead behavior. No combat between them occurs, but the living soldiers will be hostile to corpses reanimated by their necromancer leaders at the site.

The living soldiers also appear to attract the undead soldiers, despite no combat, while failing to path to the player's fort. The result is usually one or two groups of undead soldiers clumped around a few living soldiers, never leaving the edge of the map until the siege ends.
Steps To ReproduceSome necromancer sieges won't have living soldiers, which will result in the normal pathing behavior. The ones which do have living soldiers should always display this.
Additional InformationI've personally experienced a noticeable framerate drop while sieges like this were active (100 down to 60-70) while the besieging soldiers were 'idle' in this way, possibly from all the pathing to follow the living soldiers. This framerate drop doesn't accompany necromancer sieges without the living soldiers.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006663resolvedToady One Necromancers afraid of/killed by their own undead 
related to 0008099confirmedFootkerchief Undead not pathing to fortress. 
parent of 0009406new Undead siege includes living animal man Recruits (not necros?) 
has duplicate 0007681resolvedLoci Living and Undead Goblins attacking together peacefully but failing to path correctly 
Not all the children of this issue are yet resolved or closed.

-  Notes
PetWolverine (reporter)
2014-12-26 09:50

I have a save that shows this bug in action: [^]

In this save, a siege arrived some time ago with two necromancers, some undead, and some living human and elf warriors. The necromancers each raised a muskox head and then apparently fled the map. The living warriors are hostile to the muskox heads and attacked, and the battle has been raging ever since, causing a huge drop in FPS.

This actually demonstrates a few bugs:
- Living warriors arrive with undead siege, and related weirdness (this one)
- Necromancers flee, leaving their siege behind (afraid of undead they raised? per 0006663)
- Certain undead body parts are harmless but invincible, causing combat stalemate
Loci (manager)
2018-12-02 13:41

v0.42.06: Aussiemon posted a save in 0007681: [^]

- Issue History
Date Modified Username Field Change
2014-12-18 18:09 UrbanGiraffe New Issue
2014-12-19 06:53 Footkerchief Relationship added related to 0006663
2014-12-26 09:50 PetWolverine Note Added: 0031485
2014-12-26 10:05 PetWolverine Issue Monitored: PetWolverine
2014-12-26 12:13 Footkerchief Assigned To => Footkerchief
2014-12-26 12:13 Footkerchief Status new => confirmed
2018-12-02 13:33 Loci Relationship added related to 0008099
2018-12-02 13:34 Loci Relationship added parent of 0009406
2018-12-02 13:39 Loci Relationship added has duplicate 0007681
2018-12-02 13:41 Loci Note Added: 0038984

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