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IDProjectCategoryView StatusDate SubmittedLast Update
0000871Dwarf FortressDwarf Mode -- Tradepublic2010-04-09 05:152014-05-01 08:35
Reporterflertallsformer 
Assigned To 
PrioritylowSeverityminorReproducibilitysometimes
StatusnewResolutionopen 
PlatformPCOSWindowsOS VersionVista
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000871: Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive
DescriptionI didn't have a Depot ready for when the traders came, although i did build one when i got the message.
After standing at the map edge for close to a season, the trader went berserk, and was killed by his own escort.
Steps To ReproduceWait for traders, build depot after traders have arrived.

Only tried this on one fortress.
Additional Informationpossibly related to ticket 466 ?
TagsAI, depot, pathfinding, traders
Attached Files

- Relationships
related to 0000466confirmedlethosor Multiple trade depots cause the merchants/traders to behave oddly 
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
has duplicate 0001508resolvedFootkerchief Traders go crazy if no Depot is available 
has duplicate 0003494resolvedFootkerchief Trader refuses to leave when no trade depot is ever built 
has duplicate 0005191resolvedFootkerchief If merchants arrive and no trade depot is built for them, they go crazy instead of leaving 
has duplicate 0003526resolvedLogical2u Trader Mental Illness 
related to 0002895new Caravan guards hang around as "Friendly" after the merchants leave 
related to 0005534resolvedFootkerchief Traders stop leaving the map 
related to 0006478acknowledgedFootkerchief Merchants sometimes refuse to leave map when they cannot reach depot initially. 
related to 0006625confirmedFootkerchief Merchants climb up tree and go insane 

-  Notes
(0020731)
Footkerchief (manager)
2012-02-26 07:50
edited on: 2012-02-26 08:14

Turns out this one has racked up a lot of stealth duplicates over the years.

Saves:
0005191, Cespinarve: http://dffd.wimbli.com/file.php?id=5550 [^]

(0020732)
Xotano (reporter)
2012-02-26 07:54

traders will go crazy if you trap them in the depot, but that is intended. after the depot finished building he should have went to it, that or he should have just not shown up as you didn't have a depot.
(0020760)
Cespinarve (reporter)
2012-02-26 13:25

I had no Depot, never built one. He still went nuts. Really wanted my trade, I guess.
(0020763)
Footkerchief (manager)
2012-02-26 14:12

From what I can tell in the other reports, if the traders arrive while a depot doesn't exist, it doesn't matter whether you subsequently build one or not.
(0022423)
nshapter (reporter)
2012-05-03 11:23

This happens in 34.07 vanilla as well.
(0023868)
Dwarfu (manager)
2013-03-03 23:58

Has anyone seen this happen in versions 34.08 and above?
(0023903)
Dwarfu (manager)
2013-03-08 17:30

Nevermind, I just had it happen in 34.11. A couple of the merchants left, but one remained, both the merchant and the horse went mad. No depot existed when they arrived, and I didn't subsequently build one.
(0024744)
Quietust (reporter)
2014-05-01 08:35

If I recall correctly, this was a problem in version 0.28.181.40d as well - in fact, there's an account of it happening in the SomethingAwful succession fortress "Headshoots" (an Elven caravan arrives in Update 62, and in Update 65 they all went insane).

- Issue History
Date Modified Username Field Change
2010-04-09 05:15 flertallsformer New Issue
2010-04-09 06:20 Jimmy Tag Attached: AI
2010-04-09 06:20 Jimmy Tag Attached: depot
2010-04-09 06:20 Jimmy Tag Attached: pathfinding
2010-04-09 06:20 Jimmy Tag Attached: traders
2010-04-25 10:33 Footkerchief Relationship added parent of 0001508
2011-04-01 13:10 Footkerchief Relationship added related to 0000466
2012-02-26 07:50 Footkerchief Note Added: 0020731
2012-02-26 07:50 Footkerchief Relationship replaced has duplicate 0001508
2012-02-26 07:51 Footkerchief Relationship added has duplicate 0003494
2012-02-26 07:51 Footkerchief Relationship added has duplicate 0005191
2012-02-26 07:52 Footkerchief Relationship added has duplicate 0003526
2012-02-26 07:52 Footkerchief Relationship added related to 0003259
2012-02-26 07:54 Xotano Note Added: 0020732
2012-02-26 07:55 Footkerchief Summary Merchant goes Berserk => Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive
2012-02-26 08:14 Footkerchief Note Edited: 0020731 View Revisions
2012-02-26 10:20 Footkerchief Relationship added related to 0002895
2012-02-26 13:25 Cespinarve Note Added: 0020760
2012-02-26 14:12 Footkerchief Note Added: 0020763
2012-03-08 19:37 Footkerchief Relationship added related to 0005534
2012-05-03 11:23 nshapter Note Added: 0022423
2013-03-03 23:58 Dwarfu Note Added: 0023868
2013-03-03 23:58 Dwarfu Tag Attached: AWAITING UPDATE
2013-03-08 17:29 Dwarfu Tag Detached: AWAITING UPDATE
2013-03-08 17:30 Dwarfu Note Added: 0023903
2014-05-01 08:35 Quietust Note Added: 0024744
2014-07-01 21:03 Footkerchief Relationship added related to 0006478
2014-07-08 08:39 Footkerchief Relationship added related to 0006625


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