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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009246||Dwarf Fortress||Dwarf Mode -- Jobs, Activity Zones||public||2015-12-05 20:04||2017-10-30 06:18|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||OS||Linux||OS Version||Mint 17.2|
|Target Version||Fixed in Version|
|Summary||0009246: Animals only move very rarely when brought to a pasture|
|Description||I've noticed that my animals seem to stay in one place in a pasture once brought there. In the attached save, I created some milking and shearing jobs, and once the animals were brought to the farmer's workshop (inside the pasture), they don't move from there.|
|Steps To Reproduce||Partially reproducable (if a bug at all) by deactivating the activity zone, letting the animals walk away, and then reactivating the zone. All the animals are brought to somewhere in the pasture, and they|
|Additional Information||Save: http://dffd.bay12games.com/file.php?id=11382 [^]|
The pasture should be centred when the save is loaded.
|Tags||No tags attached.|
|I can confirm. I rely on fowl/egg industry a lot for generating food. In 42.02 none of my birds move except to go to a Nest Box. Once I have a hundred chicks or so, dragged to their pasture, this causes problems with them fighting with each other because they have been kept too close, despite being in a huge pasture. They rarely, if ever, move from where they were led.|
|I noticed this as well -- I have a bunch of Yaks in an indoor soil pasture with cave moss and they all huddle up in the upper left corner and don't seem to move much if at all. They don't seem to be starving yet so somehow they're getting enough moss to eat on the 1-2 tiles they occupy?|
|This has been mentioned before, with no real fix (see Toady's note at the end of 0004366).|
king doom (reporter)
edited on: 2017-10-30 03:13
Confirmed still happening as of 43.05.
There's more going on here though I think. I have four new single species pastures built fully enclosed and the animals are all crowded into the top right corner and killing each other, but the first multispecies pasture I made that isn't enclosed has the animals spread out properly.
The newer pastures had all the animals assigned in one go and I see dwarves occasionally going in there to pasture the animals who are already stacked in a big heap.
The only time i have seen animals move is to be closer to meeting sites within the boundaries of the pasture, or to pursue food/drink stealing from stockpiles post-taming and these activities can cause them to crowd around doors sometimes & prompt dwarves to move them back into the pen as seen in 0000797
Giant Rats & naked mole dogs particularly have to be kept in sealed containment to stop them attacking your stockpiles and they will aggressively path out of the assigned pasture crowding doors & barriers.
A screenshot of dogs & animals preferentially huddling over to the west side closest to (which is deconstructed now but was directly adjacent) the wagon ( https://puu.sh/yaCz8/dbe474c6c1.png [^] )
All of those animals have remained mostly stationary in that area.
|2015-12-05 20:04||heuristicus||New Issue|
|2015-12-11 15:38||dglidden||Note Added: 0033780|
|2015-12-11 15:46||nomad_delta||Note Added: 0033781|
|2015-12-11 18:41||Dwarfu||Relationship added||child of 0004366|
|2015-12-11 18:43||Dwarfu||Note Added: 0033791|
|2015-12-11 18:43||Dwarfu||Assigned To||=> Dwarfu|
|2015-12-11 18:43||Dwarfu||Status||new => acknowledged|
|2017-10-30 03:05||king doom||Note Added: 0036820|
|2017-10-30 03:13||king doom||Note Edited: 0036820||View Revisions|
|2017-10-30 06:18||FantasticDorf||Note Added: 0036822|
|2018-04-13 10:01||Huntthetroll||Issue Monitored: Huntthetroll|
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