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ID | Project | Category | View Status | Date Submitted | Last Update | |
0009644 | Dwarf Fortress | Pathfinding | public | 2016-03-20 07:13 | 2016-08-03 11:44 | |
Reporter | Moondowner | |||||
Assigned To | Loci | |||||
Priority | normal | Severity | minor | Reproducibility | sometimes | |
Status | resolved | Resolution | duplicate | |||
Platform | Linux | OS | Ubuntu | OS Version | 14.04 | |
Product Version | 0.42.06 | |||||
Target Version | Fixed in Version | |||||
Summary | 0009644: Miners teleported from the bottom of the channel into a tree | |||||
Description | On two separate occasions miners that were ordered to dig 5-tile deep channels teleported from the bottom of the resulting moat into a tree nearby. This happened twice in a row, with different channels (on different sides of the bridge) and two different trees. | |||||
Steps To Reproduce | 1. Dig a channel about 5 z-tiles deep. 2. Miner that is digging it teleports from inescapable 5-tile deep moat he just dug into the branches of a tree, that is several x-tiles to the left, and is stuck there. 3. Dig another channel. 4. Another miner teleports to a different tree. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0034882) Loci (manager) 2016-03-20 11:27 |
They didn't teleport; they climbed. They most likely started climbing because they channeled out the floor they were standing on, and they ended up in a tree because you probably don't have any defined meeting areas (which they use as a "safe area" to path to while climbing). |
(0034884) Moondowner (reporter) 2016-03-20 11:33 edited on: 2016-03-20 15:26 |
So now whenever the dwarves lose their footing they quickly climb the nearest tree? I do have a meeting area in my dining room. |
(0035744) Leonidas (reporter) 2016-08-03 01:15 |
I've got this one! It hit me right after I saved. So I reloaded several times with recording on, and I caught a movie of it. They're DFFD uploads 12328 and 12329. On z-16, notice the miner popping into existence just south of the westernmost microcline wall, where he's completely stuck. Sadly, I can't replicate this bug reliably. It took me five or six tries of reloading that save to get the movie. |
(0035748) Loci (manager) 2016-08-03 11:41 |
@Leonidas: That's not teleportation, that's using the ramp he just dug next to the flooded ramp on z-level -17 that leads to z-level -16. And he's not stuck, he uses the diagonal-climbing-into-downstairs bug (0008383) to "escape" back into your fortress. As to why he does that... the only sane exit is blocked by another dwarf in a narrow hallway. This causes our hero to use jump/climb pathing to find *any* alternate route to avoid the inconvenience of sharing a tile. |
(0035749) Loci (manager) 2016-08-03 11:44 |
0006586 covers dwarves climbing into trees for little apparent reason. 0009252 covers dwarves not climbing back out of trees for even less reason. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-03-20 07:13 | Moondowner | New Issue | |
2016-03-20 11:27 | Loci | Note Added: 0034882 | |
2016-03-20 11:33 | Moondowner | Note Added: 0034884 | |
2016-03-20 15:26 | Moondowner | Note Edited: 0034884 | View Revisions |
2016-08-03 01:15 | Leonidas | Note Added: 0035744 | |
2016-08-03 11:41 | Loci | Note Added: 0035748 | |
2016-08-03 11:44 | Loci | Note Added: 0035749 | |
2016-08-03 11:44 | Loci | Relationship added | duplicate of 0006586 |
2016-08-03 11:44 | Loci | Status | new => resolved |
2016-08-03 11:44 | Loci | Resolution | open => duplicate |
2016-08-03 11:44 | Loci | Assigned To | => Loci |
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