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IDProjectCategoryView StatusDate SubmittedLast Update
0009644Dwarf FortressPathfindingpublic2016-03-20 07:132016-08-03 11:44
ReporterMoondowner 
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionduplicate 
PlatformLinuxOSUbuntuOS Version14.04
Product Version0.42.06 
Target VersionFixed in Version 
Summary0009644: Miners teleported from the bottom of the channel into a tree
DescriptionOn two separate occasions miners that were ordered to dig 5-tile deep channels teleported from the bottom of the resulting moat into a tree nearby. This happened twice in a row, with different channels (on different sides of the bridge) and two different trees.
Steps To Reproduce1. Dig a channel about 5 z-tiles deep.
2. Miner that is digging it teleports from inescapable 5-tile deep moat he just dug into the branches of a tree, that is several x-tiles to the left, and is stuck there.
3. Dig another channel.
4. Another miner teleports to a different tree.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006586needs feedbackFootkerchief Carpenter climbs multi-block trees to die 

-  Notes
(0034882)
Loci (manager)
2016-03-20 11:27

They didn't teleport; they climbed. They most likely started climbing because they channeled out the floor they were standing on, and they ended up in a tree because you probably don't have any defined meeting areas (which they use as a "safe area" to path to while climbing).
(0034884)
Moondowner (reporter)
2016-03-20 11:33
edited on: 2016-03-20 15:26

So now whenever the dwarves lose their footing they quickly climb the nearest tree?

I do have a meeting area in my dining room.

(0035744)
Leonidas (reporter)
2016-08-03 01:15

I've got this one! It hit me right after I saved. So I reloaded several times with recording on, and I caught a movie of it. They're DFFD uploads 12328 and 12329. On z-16, notice the miner popping into existence just south of the westernmost microcline wall, where he's completely stuck.

Sadly, I can't replicate this bug reliably. It took me five or six tries of reloading that save to get the movie.
(0035748)
Loci (manager)
2016-08-03 11:41

@Leonidas:

That's not teleportation, that's using the ramp he just dug next to the flooded ramp on z-level -17 that leads to z-level -16. And he's not stuck, he uses the diagonal-climbing-into-downstairs bug (0008383) to "escape" back into your fortress. As to why he does that... the only sane exit is blocked by another dwarf in a narrow hallway. This causes our hero to use jump/climb pathing to find *any* alternate route to avoid the inconvenience of sharing a tile.
(0035749)
Loci (manager)
2016-08-03 11:44

0006586 covers dwarves climbing into trees for little apparent reason.
0009252 covers dwarves not climbing back out of trees for even less reason.

- Issue History
Date Modified Username Field Change
2016-03-20 07:13 Moondowner New Issue
2016-03-20 11:27 Loci Note Added: 0034882
2016-03-20 11:33 Moondowner Note Added: 0034884
2016-03-20 15:26 Moondowner Note Edited: 0034884 View Revisions
2016-08-03 01:15 Leonidas Note Added: 0035744
2016-08-03 11:41 Loci Note Added: 0035748
2016-08-03 11:44 Loci Note Added: 0035749
2016-08-03 11:44 Loci Relationship added duplicate of 0006586
2016-08-03 11:44 Loci Status new => resolved
2016-08-03 11:44 Loci Resolution open => duplicate
2016-08-03 11:44 Loci Assigned To => Loci


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