Development in 2004 (RSS Feed)
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12/30/2004
Continued with river attacks
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12/29/2004
Improved chasm code, made chasming of debris, made goblin kidnappers, did gremlins, improved river attacks
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12/28/2004
Made chasm fill with lava
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12/27/2004
Improved the undead attackers, made kobold thieves search inside barrels, made kobold steal item depend on distance
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12/24/2004
Some bugs
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12/23/2004
Removed adamantite skills from startup, removed woodcutting from unit type determining skills, made farms restrict based on knowledge and seasons, changed counters, added demand counter, changed how box permissions work, made them care about clothes more, made mood dwarves not try chest checks and other things, added foreign material preferences
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12/22/2004
Started separating the variable into dwarf/adventure vars,improved viewstores categories to include items held by enemies, did pile chains, made baron/etc. take a year longer
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12/21/2004
Sorted viewstores lists
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12/20/2004
Made tantrum happiness thoughts, fixed cage crash bug, improved edges of map, fixed occupancy bug in starting layout, changed evalorder loop order to make things go faster, created the viewscreen system, revamped the status screen, made viewbuildings(), improved viewjobs(), did stock pile viewing, handled problem with nemesis containers, made the job kill exception system, gave viewstores() zoom to item
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12/19/2004
Fixed a bug with hauling, added support for material and item+mat piles, fixed another haul bug, did startup dwarf gen screen, changed map scrolling, fixed crash bug with char sheets, more specific barrels, tantrums
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12/18/2004
Sped up pile code, fixed water occupancy bugs, changed how accounts are started, obscured values if no nobles, no potash/coal bar buildings, changed how bin permissions work, safecage_vermin was doing cages and channels, fixed seed storage bug, fixed issues with item ownership and pickup chest items, custom pile framework, midx/y for buildings, made custom item piles
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12/17/2004
Bag support for seeds, leaves, want bins, logjam fix, care for animals, other bug fixes
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12/16/2004
More bugs, also implemented lots of tweak features
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12/15/2004
More bugs and other tweaks
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12/14/2004
More bugs, dm, more bugs
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12/13/2004
More bugs
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12/12/2004
More bugs
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12/11/2004
Fixed farming and web collection bugs, other bugs
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12/10/2004
Fixed a number of bugs, changed geology, changed bridges
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12/09/2004
Worked on diplomacy bugs, did plot arcs
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12/08/2004
Worked on diplomacy bugs
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12/06/2004
Finished trade requests, fixed some ownership bugs
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12/05/2004
Worked on trade
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12/04/2004
Worked out diplomacy flow
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12/03/2004
Made diplomacy events
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12/01/2004
Made diplomats into nemeses
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11/30/2004
Restructured diplomacy plan
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11/29/2004
Added civ mat knowledge and trade item improvements, added basic histories, add nemeses
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11/28/2004
Improved item magic framework, improved stories, added artifact possession back in
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11/27/2004
Fixed mood/artifact bugs, improved artifact creation
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11/26/2004
Finished unit sales, ponds, king arrival, adamantite mandates, some endgame prep
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11/24/2004
Started unit sales
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11/23/2004
Handled items and units removed from the map, merchants bring pets for sale
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11/22/2004
Added better cage jobs, retrieval of small pets, pet antics
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11/21/2004
Add better pet ownership
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11/20/2004
Fixed death, item loss and wagon problems for merchants
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11/19/2004
Fixed a bunch of merchant bugs, enhanced trade goods
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11/18/2004
Added support for multiple merchant groups
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11/13/2004
Compressed plan
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11/12/2004
Fixed the wagon shitting luggage problem
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11/11/2004
Worked on making the military civilian, added activation of squad, many things
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11/10/2004
Made soldiers stop working
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11/09/2004
Added basic instruments and toy items, added some milling code
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11/08/2004
City government, fixed price setting bug
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11/07/2004
Finished incarceration
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11/06/2004
Continued incarceration
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11/05/2004
Started incarceration
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11/03/2004
Created sheriff, hammerer and fortress guard
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10/30/2004
Finished burial
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10/29/2004
Started burial
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10/24/2004
Finished item mandates
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10/23/2004
Continued item mandates
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10/04/2004
Tax collector guards, more unit info, started new item mandates
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10/03/2004
Tax collection, just need guards now
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09/29/2004
Set up royal guard flag
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09/21/2004
Inputed giant job list, restricted status displays
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09/20/2004
Finished look/unhide revise, coalesced noble/manager plans, started job screen
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09/19/2004
New glass stuff, look command
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09/15/2004
Did lots, added new architecture/clay/cement plans
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09/14/2004
Did lots of doc interpreter stuff
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2004 Log
Dwarf Fortress started October 2002, this log was started around the same time as the "back to the dwarf game" thread.
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