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View Revisions: Issue #2036 | [ Back to Issue ] | ||
Summary | 0002036: Dungeon Master doesn't allow taming/training of exotic pets/mounts | ||
Revision | 2011-04-05 11:07 by Footkerchief | ||
Additional Information | This report may be semi-invalid since it is from a modded game, but I figured it was something worth reporting anyway. If there is a master bug about nobility being completely broken, this probably fits in that category as well. Reproducibility is 'have not tried' in the sense that I have not re-genned a world with modded dungeon master. It still takes quite a while to reach the point. |
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Revision | 2011-04-05 11:07 by Footkerchief | ||
Steps To Reproduce | 1. Open entity_default.txt in raws and add [APPOINTED_BY:MAYOR] to dungeon master. 2. Generate a new world. 3. Play a fort until you get a mayor. Buy exotic pets from elves and trap a few in the process. Mandrills, grizzly bears, lions, deer, foxes... 4. Appoint a dungeon master. 5. Check tamable animal list in a kennel, or what is listed in Z-animals. 6. Observe no change. |
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Revision | 2011-04-05 11:07 by Footkerchief | ||
Description | Test-modded raws, with a few minor tweaks, and a few not too minor ones. Major test-mods in entity_default: Dungeon Master has [APPOINTED_BY:MAYOR], barons etc have [RULES_FROM_LOCATION] but the game does not have a baron yet, tweaks to get to the nobles phase faster. Managed to appoint a dungeon master this way, fulfilled all the room requirements, but [PET_EXOTIC] (or [MOUNT_EXOTIC] for the matter) are not tamable, they do not appear in kennel list or Z-animals either. |
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Revision | 2011-04-05 10:46 by Footkerchief | ||
Additional Information | This report may be semi-invalid since it is from a modded game, but I figured it was something worth reporting anyway. If there is a master bug about nobility being completely broken, this probably fits in that category as well. Reproducibility is 'have not tried' in the sense that I have not re-genned a world with modded dungeon master. It still takes quite a while to reach the point. |
||
Revision | 2011-04-05 10:46 by Footkerchief | ||
Steps To Reproduce | 1. Open entity_default.txt in raws and add [APPOINTED_BY:MAYOR] to dungeon master. 2. Generate a new world. 3. Play a fort until you get a mayor. Buy exotic pets from elves and trap a few in the process. Mandrills, grizzly bears, lions, deer, foxes... 4. Appoint a dungeon master. 5. Check tamable animal list in a kennel, or what is listed in Z-animals. 6. Observe no change. |
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Revision | 2011-04-05 10:46 by Footkerchief | ||
Description | Test-modded raws, with a few minor tweaks, and a few not too minor ones. Major test-mods in entity_default: Dungeon Master has [APPOINTED_BY:MAYOR], barons etc have [RULES_FROM_LOCATION] but the game does not have a baron yet, tweaks to get to the nobles phase faster. Managed to appoint a dungeon master this way, fulfilled all the room requirements, but [PET_EXOTIC] (or [MOUNT_EXOTIC] for the matter) are not tamable, they do not appear in kennel list or Z-animals either. |
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