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ID | Project | Category | View Status | Date Submitted | Last Update | |
0000906 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2010-04-09 19:06 | 2010-07-07 17:48 | |
Reporter | onetwentysix | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | no change required | |||
Platform | PC | OS | Windows XP | OS Version | SP2 | |
Product Version | 0.31.01 | |||||
Target Version | Fixed in Version | |||||
Summary | 0000906: Proficient Armorsmith thinks he's dabbling; produces (no modifer) armor. | |||||
Description | I noticed that my armorsmith was working at the wrong forge. I'd had forges set up so that some would be restricted to Dabbling-Dabbling so that migrants would train up one point in a skill for moods, and another that was Proficient to Legendary, so that my real armorsmith would be able to work there. My Proficient armorsmith was working at the dabbling forge, and when the dabbling forge was turned off, he'd go to no job. When the other forge was set to a minimum skill level of dabbling, he'd be willing to work there. When he produced an item, it was produced with dabbling level skill; no modifiers listed. He was a dwarf I'd purchased at start, rather than a migrant. I suspect this is the cause of the problem. Otherwise, this may somehow be related to issue 0000589: Dabbling/Novice Miner working alongside a legendary miner pulls out rocks with legendary frequency (http://bay12games.com/dwarves/mantisbt/view.php?id=589 [^]), since that's dealing with a dwarf producing items of a quality it shouldn't be. If it helps, the dwarf in question had the following skills: Talented Furnace Operator Proficient Armorsmith Novice Persuader Adequate Negotiator Novice Judge of Intent Adequate Intimidator Adequate Conversationalist Novice Comedian Adequate Flatterer Novice Consoler Adequate Passifier Dabbling Observer I'm curious as to what'll happen when he gains a skill level, so I'll test that out. | |||||
Tags | item, jobs, labors, skills | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0005582) Dekon (reporter) 2010-04-28 13:50 |
Can confirm this issue - and that it's more than just proficient. I have a legendary + 5 armorsmith who produces no quality items. In fact, I have a legendary weaponsmith does the same.. The key to this seems to be that it wears off 'over time'. At first, your legendary weaponsmith/armorsmith/virtually any skill won't produce crap, but after a good 20-30 items his 'I suck'ness will wear off, and he'll start producing meaningful junk. It's a bit annoying, and I'm not sure how to make it 'not' happen. It might actually be intentional anyway, since most of the time this seems to happen to dwarves who haven't used their appropriate skills in several months to a year. Or it -could- be a bug where this happens the -first- time they ever use them, no matter their skill level, and then never again. My +5 weaponsmith/armorsmith that this happened to were both high master immigrants who got moods, but their first 'normal' items in the fort were utter crap. |
(0005593) Footkerchief (manager) 2010-04-28 14:54 |
The way skill rust works is that the skill first gets rust, which can easily be removed with practice, but if the rust builds up for too long then the skill actually starts to go down. I'm not sure the rust by itself is visible to the player, aside from low-quality output. So that may explain this. |
(0005595) derigo (reporter) 2010-04-28 15:13 |
also dwarves that are hungry/thirsty/tired will produce lower quality goods than normal, and slower too. |
(0005606) Dekon (reporter) 2010-04-28 16:33 |
Actually that doesn't seem to happen, Derigo - at least not with metal smithing jobs. And yes, Footkerchief - if that's how it's supposed to be, then that's exactly what happens. It does not show, though, when a dwarf is out of practice. So I think that makes this bug resolved, then, since it's just an invisible factor doing what it's supposed to do. |
(0009755) Creidieki (reporter) 2010-07-07 17:35 |
Suggest resolving, not a bug. |
(0009757) Footkerchief (manager) 2010-07-07 17:48 |
Right you are. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-09 19:06 | onetwentysix | New Issue | |
2010-04-09 19:08 | onetwentysix | Tag Attached: item | |
2010-04-09 19:08 | onetwentysix | Tag Attached: jobs | |
2010-04-09 19:08 | onetwentysix | Tag Attached: labors | |
2010-04-09 19:08 | onetwentysix | Tag Attached: skills | |
2010-04-28 13:50 | Dekon | Note Added: 0005582 | |
2010-04-28 13:57 | Dekon | Issue Monitored: Dekon | |
2010-04-28 14:54 | Footkerchief | Note Added: 0005593 | |
2010-04-28 14:54 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-28 15:13 | derigo | Note Added: 0005595 | |
2010-04-28 16:33 | Dekon | Note Added: 0005606 | |
2010-05-18 20:34 | Footkerchief | Relationship added | has duplicate 0001963 |
2010-07-07 17:35 | Creidieki | Note Added: 0009755 | |
2010-07-07 17:48 | Footkerchief | Note Added: 0009757 | |
2010-07-07 17:48 | Footkerchief | Status | new => resolved |
2010-07-07 17:48 | Footkerchief | Resolution | open => no change required |
2010-07-07 17:48 | Footkerchief | Assigned To | => Footkerchief |
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