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IDProjectCategoryView StatusDate SubmittedLast Update
0003257Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-09-16 22:532014-03-24 21:16
Reporterkregoth1 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0003257: Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning
Descriptionembarking in an area with a good and evil biome that only one takes effect (mostly good biomes) basically nothing undead ever spawn in the area and only the good biomes seems to spawn creatures. no plants are effected either.
Steps To ReproduceEmbark in a area that is half good and evil and you will see only one of the biomes seems to take effect of the area. no Undead creatures or plants. but you will see the good biome listed animals will spawn.
Additional InformationI haven't tested this multiple times yet but I have embark in the same area several times to check the starting creatures that are spawned and I never have seen the undead ones show up.
Tags0.31.12, 0.34.11
Attached Files

- Relationships
has duplicate 0003233resolvedFootkerchief When embarking in an area with 2 very different biomes, area savagery is ignored 
has duplicate 0006162resolvedFootkerchief embark on world with joyous and terrifying in same embark, terrifying not producing trees or plants 

-  Notes
(0012766)
kregoth1 (reporter)
2010-09-17 12:42

I have gone and tested this on several other embarks and it seems not matter how much of the terrifying biome is encompassing the embark sight if there is anything that is not evil it cancels out the evil biome.
(0012767)
kregoth1 (reporter)
2010-09-17 12:57

Almost forgot I have no mods installed the only thing different then vanilla is ironside graphic set I am going to attempt and see if a slandered vanilla version will cause this as well.
(0012769)
kregoth1 (reporter)
2010-09-17 13:29
edited on: 2010-09-17 15:40

Ok did another few embark test on standard install of .12 and .13 and it appears to occur as well. The only way i have seen the evil biome take effect is if it the only biome you embark in. even if its one tile of untamed wilds then the whole embark will be untamed wilds and not evil.

I also tested this on grassland and the harpies and ogre's are spawning but still nothing undead seems to appear.

(0012834)
vadia (reporter)
2010-09-20 02:59

I also noted this.
(0012895)
kregoth1 (reporter)
2010-09-22 11:47
edited on: 2010-09-22 11:48

I decided to do a few more test and found out in order for the 2 biomes to not clash they must have different savagery.

example:
Haunted forest and Serene Forest
Terrifying shrubland and wilderness shrubland.

The respected elements of evil and good spawnable creatures will be intact and work as intended, as well as any plants, but if they have the same savagery like haunted and mirthful Then the biomes will clash and the Undead portion of evil will no longer take effect.

So I believe this bug lies heavily on 2 biomes of the same savagery.

(0013255)
vadia (reporter)
2010-10-08 05:18

I've been successfully getting both biomes in .16; has this been fixed?
(0014219)
kregoth1 (reporter)
2010-11-25 20:03

I have tried this in the newest released version of Dwarf Fortress 31.18 and this is STILL occurring.

Again this only reproduces when Embarking on two biomes of the same savagery.

Generate a World and attempt to embark on a double biome area. Make sure they are the same savagery and one is Evil. After embarking note the wildlife and plant life, NONE of the plants are dead or undead, and neither are the animals. You will still get werewolves and giant eagles and whatnot but there is nothing undead.

I would love to see something done with this as this has angered me many times when i see the awesome mixed biomes only to realize I will never see anything undead.
(0014510)
dree12 (reporter)
2010-12-10 18:24

Can we have the tags fixed please? It seems it was fixed twice, and is Undeath really nessesary?
(0024352)
Footkerchief (manager)
2014-01-26 08:20

Reminder sent to: dree12, kregoth1

Is this bug still present in the latest release?
(0024530)
kregoth1 (reporter)
2014-02-17 14:58
edited on: 2014-02-17 16:01

Alright so did a quick test and have a save file to test this.

So it seems the plants are being properly produced, but depending on what Biome is the largest in the embarking area changes what creatures you see.

I haven't gotten a chance to test further, but I am wondering if the creatures are the only thing that should be looked at. as it seems everything else is working as intended.

https://drive.google.com/file/d/0BzSqIHeE8TRGVUhmNUNxelhYSWM/edit?usp=sharing [^]

(0024531)
kregoth1 (reporter)
2014-02-17 16:09

So that it gets looked at correctly. can we change this
0003257: Good and evil biomes clash

into this

0003257: Same Savagery issues

or perhaps I should make a new one?
(0024532)
Footkerchief (manager)
2014-02-17 20:05

How's the new title?
(0024618)
kregoth1 (reporter)
2014-03-24 14:37
edited on: 2014-03-24 14:38

I can't seem to figure out how to edit the title, could a mod do it?

Also sorry for late reply,forgot about this :P

(0024619)
Footkerchief (manager)
2014-03-24 21:16

I already changed it to the most useful title I could think of.

- Issue History
Date Modified Username Field Change
2010-09-16 22:53 kregoth1 New Issue
2010-09-17 12:42 kregoth1 Note Added: 0012766
2010-09-17 12:57 kregoth1 Note Added: 0012767
2010-09-17 13:29 kregoth1 Note Added: 0012769
2010-09-17 15:40 kregoth1 Note Edited: 0012769 View Revisions
2010-09-20 02:59 vadia Note Added: 0012834
2010-09-22 11:47 kregoth1 Note Added: 0012895
2010-09-22 11:48 kregoth1 Note Edited: 0012895 View Revisions
2010-09-22 12:43 kregoth1 Tag Attached: 0.31.12
2010-09-22 12:43 kregoth1 Tag Attached: skeletons
2010-09-22 12:43 kregoth1 Tag Attached: undead
2010-09-22 12:43 kregoth1 Tag Attached: Undeath
2010-09-25 07:15 Logical2u Relationship added related to 0003233
2010-09-25 13:08 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-10-08 05:18 vadia Note Added: 0013255
2010-10-08 05:18 vadia Tag Attached: Fixed in 0.31.16?
2010-10-08 07:49 vadia Issue Monitored: vadia
2010-10-14 08:48 Khym Chanur Issue Monitored: Khym Chanur
2010-11-25 20:03 kregoth1 Note Added: 0014219
2010-11-25 20:06 kregoth1 Issue Monitored: kregoth1
2010-12-10 13:21 Footkerchief Tag Attached: Fixed in 0.31.19?
2010-12-10 18:24 dree12 Note Added: 0014510
2010-12-11 08:52 Dwarfu Tag Detached: Fixed in 0.31.16?
2014-01-26 08:20 Footkerchief Issue Monitored: dree12
2014-01-26 08:20 Footkerchief Note Added: 0024352
2014-01-26 08:20 Footkerchief Tag Attached: AWAITING UPDATE
2014-01-26 08:22 Footkerchief Tag Detached: Fixed in 0.31.19?
2014-01-26 10:00 Footkerchief Relationship added has duplicate 0006162
2014-02-17 14:54 kregoth1 Tag Detached: skeletons
2014-02-17 14:54 kregoth1 Tag Detached: undead
2014-02-17 14:54 kregoth1 Tag Detached: Undeath
2014-02-17 14:55 kregoth1 Tag Attached: 0.34.11
2014-02-17 14:55 kregoth1 Tag Attached: Same Savagery
2014-02-17 14:56 kregoth1 Tag Attached: Biomes
2014-02-17 14:58 kregoth1 Note Added: 0024530
2014-02-17 16:01 kregoth1 Note Edited: 0024530 View Revisions
2014-02-17 16:07 kregoth1 Tag Attached: creatures
2014-02-17 16:07 kregoth1 Issue End Monitor: kregoth1
2014-02-17 16:07 kregoth1 Issue Monitored: kregoth1
2014-02-17 16:09 kregoth1 Note Added: 0024531
2014-02-17 20:01 Footkerchief Summary Good and evil biomes clash => Good and evil biomes clash when they have the same savagery
2014-02-17 20:02 Footkerchief Tag Detached: Same Savagery
2014-02-17 20:02 Footkerchief Tag Detached: Biomes
2014-02-17 20:02 Footkerchief Tag Detached: creatures
2014-02-17 20:04 Footkerchief Summary Good and evil biomes clash when they have the same savagery => Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning
2014-02-17 20:05 Footkerchief Note Added: 0024532
2014-02-17 20:06 Footkerchief Relationship replaced has duplicate 0003233
2014-02-17 20:08 Footkerchief Tag Detached: AWAITING UPDATE
2014-02-19 06:52 Footkerchief Assigned To => Footkerchief
2014-02-19 06:52 Footkerchief Status new => acknowledged
2014-03-24 14:37 kregoth1 Note Added: 0024618
2014-03-24 14:38 kregoth1 Note Edited: 0024618 View Revisions
2014-03-24 21:16 Footkerchief Note Added: 0024619


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