Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000102Dwarf FortressGeneralpublic2010-04-01 23:232015-12-26 10:56
CultOftheRaven 
Footkerchief 
normalmajoralways
closedduplicate 
windows 7
 
 
0000102: seeds not usable for regular farm plot
farm plot built inside, plump helmet seeds nearby in a barrel. when attempting to assign planting schedule, plot says: 'no seeds available for this location'
farming
duplicate of 0000013resolved Toady One Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow planting 
Issue History
2010-04-01 23:23CultOftheRavenNew Issue
2010-04-01 23:26DoctorZuberNote Added: 0000118
2010-04-02 00:29DwarfuNote Added: 0000128
2010-04-02 00:30DwarfuNote Added: 0000129
2010-04-02 01:00DoctorZuberNote Added: 0000138
2010-04-02 01:01DoctorZuberNote Edited: 0000138bug_revision_view_page.php?bugnote_id=0000138#r39
2010-04-02 01:10NoctisVampireNote Added: 0000143
2010-04-02 01:11NoctisVampireNote Edited: 0000143bug_revision_view_page.php?bugnote_id=0000143#r42
2010-04-02 06:49TodestoolTag Attached: farming
2010-04-02 07:16clamityTag Attached: Duplicate
2010-04-02 10:54KwahnNote Added: 0000231
2010-04-02 10:55Retro42Note Added: 0000233
2010-04-03 09:13FootkerchiefRelationship addedduplicate of 0000013
2010-04-03 09:14FootkerchiefStatusnew => closed
2010-04-03 09:14FootkerchiefAssigned To => Footkerchief
2010-04-03 09:14FootkerchiefResolutionopen => duplicate
2010-04-03 09:19FootkerchiefStatusclosed => resolved
2010-06-09 06:47Toady OneStatusresolved => closed
2015-12-26 10:56lethosorTag Detached: Duplicate

Notes
(0000118)
DoctorZuber   
2010-04-01 23:26   
Refer to 0000013
(0000128)
Dwarfu   
2010-04-02 00:29   
Doc, I just saw your question in another thread - if you type the number symbol '#' immediately followed by the issue number, it will automatically pad the zeros and create a link. Like for the one above, just type '0000013'.
(0000129)
Dwarfu   
2010-04-02 00:30   
Yeah, like that, but I meant type '#thirteen' using actual numbers :D
(0000138)
DoctorZuber   
2010-04-02 01:00   
(edited on: 2010-04-02 01:01)
Nifty, been trying to figure out how to do that. Thanks much.

(0000143)
NoctisVampire   
2010-04-02 01:10   
(edited on: 2010-04-02 01:11)
All farms inside needs to be irrigated now....even those built on the dirt
try diverting a murky pool inside and see the result.
Personally tried, encountered this problem too...after a bit of flooding, solved.

(0000231)
Kwahn   
2010-04-02 10:54   
I've tried this both inside underground, and by flooding an area and making it mud... neither seems to work to allow plants to grow for me.
(0000233)
Retro42   
2010-04-02 10:55   
Yeah, I think this one is a feature not a bug. All Soil type tiles default to above ground plants and anything will support underground plants if "muddied"