Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004217Dwarf FortressAdventure Mode -- Generalpublic2011-03-13 20:482012-03-04 07:54
Vigilant 
Footkerchief 
normalminorhave not tried
resolvedduplicate 
0.31.21 
 
0004217: Adventurer Stuck in Pool, Can't travel because of non-existent boogeymen
After a very nice night-time chase (see reproduce steps), my adventurer dodged into an empty murky pool. I thought this was the end, but he killed the immediate two boogey-men, only to not have any more show up. So... he can't climb out, nor can he sleep or travel because of the theoretical boogey-men hanging around....


Save attached
http://dffd.wimbli.com/file.php?id=3962 [^]
This might take a little creativity and luck. The way this happened was i was running from some boogey-men, then one of them charged me, i landed into the pool, killed the two nearby, then no more came. The poor adventurer can't climb out of the pool, nor can he travel because 'you are still surrounded by cackling'
Save Included
duplicate of 0003690resolved Toady One While traveling player is teleported into holes/dry murky pools due to ambushes 
Issue History
2011-03-13 20:48VigilantNew Issue
2011-03-13 20:59VigilantNote Added: 0016225
2011-03-13 22:12FootkerchiefRelationship addedchild of 0003690
2011-03-14 09:16dree12Note Added: 0016238
2011-12-22 06:51DwarfuTag Attached: Save Included
2011-12-22 06:51DwarfuTag Attached: Fixed in 0.31.26?
2011-12-22 06:53DwarfuNote Added: 0019230
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-02-25 12:54VigilantNote Added: 0020678
2012-02-25 12:57FootkerchiefNote Added: 0020680
2012-02-25 12:57FootkerchiefRelationship replacedduplicate of 0003690
2012-02-25 12:57FootkerchiefStatusnew => resolved
2012-02-25 12:57FootkerchiefResolutionopen => duplicate
2012-02-25 12:57FootkerchiefAssigned To => Footkerchief
2012-03-04 07:54DwarfuTag Detached: Fixed in 0.34.01?

Notes
(0016225)
Vigilant   
2011-03-13 20:59   
Oh, it is possible to get out of this if one is extremely patient (or tapes some keys on his keyboard down)

This adventurer just paced back and forth inside that small hole until dawn, then could get out when the cackling faded.
(0016238)
dree12   
2011-03-14 09:16   
Very likely that there were bogeyman 1 z-level up. I do not believe this is a bug, as you can still 't'hrow items at them.
(0019230)
Dwarfu   
2011-12-22 06:53   
Marking this for review in the next version in case pools received the same treatment as rivers:

"The rivers have ramps now, so you can get in and out of them, and the water is generally a bit more accessible."

http://www.bay12games.com/dwarves/index.html#2011-12-11 [^]

The not traveling while creatures are near is most likely working as intended, you just couldn't see 'em.
(0020678)
Vigilant   
2012-02-25 12:54   
This can be closed. Since pools have ramps, this can no longer happen, right?
(0020680)
Footkerchief   
2012-02-25 12:57   
Yep. Any remaining buggy aspects are covered in 0003690.