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I have a save up: http://dffd.wimbli.com/file.php?id=5523 [^]
I am now absolutely sure the bandits are respawning: I managed to produce three kobold spearman corpses in the same room with the same name. |
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(0019752)
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DarkX2
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2012-02-16 00:51
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I am also adding a save: http://dffd.wimbli.com/file.php?id=5530 [^]
To verify:
1. Have a look at my kills - you will note that I have killed some bandits twice.
2. Leave the dungeon (Southern door, Southern door, short floor, use the up/down stairs at end of floor to go up, next floor go south and then the stairs up, use south door, use west door, use stairs you are back in castle.)
3.Leave castle, fastravel one square away, return to castle)
4. Enter castle, enter the dungeon, go the way back
5. In the room with some stuff and statues, there should be a new bowman that is the same as one I have already killed (twice I think) |
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Goton reports at 0005182 that this can also happen with slain companions. |
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(0020897)
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Jiharo
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2012-02-29 00:35
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(0020951)
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Quietust
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2012-03-01 09:39
(edited on: 2012-03-01 10:56) |
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I've gotten this to happen even without them being killed - if I recruit a soldier at a castle, wander far enough away for its initial location to be offloaded (e.g. recruit a guy in the east battlements, then walk to the west battlements), then come back, he's still standing there (despite also being in my party) and will join me a second time.
Taking a look at the internal data structures, each unit appears to be linked to a distinct historical figure - thus, while they all have the same names, they are technically distinct clones of the original person.
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Having this one as well, in 34.05
Good way to raise fighting skill and kills though. |
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(0021738)
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Goton
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2012-03-26 06:26
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This is still in 34.06, and I hate it A LOT. |
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I can fast travel to a castle, hire the first swordsman I see, leave, fast travel one step out then back, re-enter the castle, and hire the exact same swordsman again. He's even in the same spot, and he has the same name, etc.
I have a party made entirely of 5 clones of the same guy.
Basically, when data about a given town/city/whatever tile gets saved about how things have changed since the generated data, character information except for historical characters does not get saved.
Humorously, corpses are saved, so you can have a character kill a bunch of villagers, then come back, and the villagers will be back and standing on top of their own dead bodies. http://www.bay12forums.com/smf/index.php?topic=105470.0 [^] |
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(0022957)
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Goton
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2012-06-11 09:06
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(0028204)
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thvaz
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2014-08-03 02:56
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I've played adventurer mode a lot and I haven't seen this happening. I think ti could be marked as fixed in 0.40.01. |
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Please reopen this report or PM a manager on the forums if this problem is still present in 0.40.05+. |
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(0029007)
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smjjames
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2014-08-13 19:28
(edited on: 2014-08-13 20:12) |
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I've found a duplication/respawn bug in 40.08 that is happening with Dark Towers. I've noticed it before, but I haven't intentionally attempted to replicate it until now.
The bug is shown in action here: http://dffd.wimbli.com/file.php?id=9389 [^]
Steps:
1. kill the goblin there.
2. go behind the door and wait however long (I waited one hour)
3. go back in
4. kill the goblin, note that the corpses have the same name.
5. Rinse and repeat however many times you want. I made him respawn up to five times.
Not sure if it's all dead units or just some of them.
It might be related to 0007940 in that it has to do with bugs appearing when waiting/sleeping or offloading the site.
Edit: Not sure if dark pits are affected, haven't checked yet. Someone might want to check the forest retreats just to be sure.
Edit: I don't think it's happening with dark pits, but not 100% sure.
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@footkerchief: ah yeah, I didn't think it was the same bug as this one, but ok. |
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(0030557)
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smjjames
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2014-10-06 16:45
(edited on: 2014-10-06 19:49) |
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I've been observing some strangeness with companions sometimes disappearing and not returning after either going far enough from you or waiting/sleeping on goblin sites, but it's sporadic and sort of random. Also, I'm not sure whether it would count as this bug or not.
I think I've gotten a way to reproduce it, not entirely sure, going to try and get a save.
http://dffd.wimbli.com/file.php?id=9870 [^]
Info is in the save posting.
Edit: it's definetly happening when you get too far away from them.
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(0030564)
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smjjames
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2014-10-07 09:42
(edited on: 2014-10-07 12:25) |
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Sorry for triple post here, but uh, I think it has just happened a few minutes ago in a 40.13 worldgen fort with an unconscious speardwarf who I accidentially made dodge into the stairwell (he lived, obviously), but it wasn't until I was giving my companions stuff that I realized he was missing.
Going to try to get this replicated.
http://dffd.wimbli.com/file.php?id=9875 [^]
1. Wait or sleep however long. Doing fast travel and moving out of the fort also triggers the bug.
2. Observe that the companion number is now 10 and the axedwarf companion is missing. I used DFhack reveal and the companion is nowhere to be found in the site. It's like the companion vanished into thin air.
I did check with DFhack disabled and it still happens.
Toady One should look into this ASAP since it's a rather severe bug, almost to the point of gamebreaking.
Edit: ARG, I think it just happened again when I tried to move away and fast travel to rescue a drowning companion.
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Here's one in 40.13 of elven NPCs respawning in elven sites. Look at the two elven bowyers above my adventurer, and look at details on their names, now look at the corpses they are standing on.
http://dffd.wimbli.com/file.php?id=9887 [^]
There may be others, but this is just the most obvious one that I can see.
(I'm posting this in both 0008334 and here since I don't know where I should put it) |
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Oof, just lost an unconscious companion in 40.14 in a town when I tried to wait an hour to insta-heal her, probably teleported to wherever I found her or her home site is. |
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(0030947)
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smjjames
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2014-11-10 10:36
(edited on: 2014-11-10 10:37) |
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Happened again in 40.15 in a dark tower when a companion went out of range and did not return or reappear. I have absolutely no idea where they teleported to, home probably.
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(0033413)
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Dwarfu
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2015-12-04 21:18
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(0033416)
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Dwarfu
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2015-12-04 21:22
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(0035262)
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Dwarfu
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2016-05-21 18:53
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It is happening in 44.02 too
I had a companion npc named Molcet Tohwotog, he died in battle during an adventure.
After coming back to town the game just respawned him.
Saved game to check the legend mode , the character Molcet Tohwotog is listed twice (born same year) and the respawned version is the last on the historical figure list
http://dffd.bay12games.com/file.php?id=13221 [^]
In adventure mode, you can play as the character "Minaro Catanani" that had this Molcet Tohwotog as companion (in legend mode you can check that Molcet is listed twice too). |
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(0036990)
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thvaz
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2017-11-25 09:35
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This bug is so aggravating and it should have been fixed many versions ago.
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@Quietust, goblin sites are reported to have grossly exaggerated ahistorical populations 0007526 & as @smjjames validifies, very fast respawning of goblins & trolls. Exceeding way past the worldgen set limits that only apply to historical ones 0007547
Do these new clones supplant the marital status of the former historical figure? As younger clones of the same person inheriting existing families may be closer to their spouses age & able to produce more children for longer across their indefinite lifespan.
Goblins also murder each other in world-generation regularly so there would be a catalyst for replacing historical individuals on dark tower sites. |
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Still present in 47.04:
*started out as an adventuring party of two hearthpersons in a castle
*completed a quest
*returned home
*recruited a third hearthperson
*completed a second quest
*visited a town, where I ordered the third hearthperson to wait while the PCs went shopping
*finished shopping and rejoined the third hearthperson
*returned home again, and found a duplicate of the third hearthperson in the castle keep
The duplicate, unlike the original, was not marked as a companion, and furthermore moved independently of the original. |
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