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0005106Dwarf FortressAdventure Mode -- Townpublic2012-02-15 01:052020-03-06 12:16
EnigmaticHat 
Footkerchief 
highminoralways
confirmedopen 
PCWindows 7
0.34.01 
 
0005106: Bandits/companions respawn/duplicate in their original location
If you kill an enemy under a town and then return, you will find the same enemy type in exactly the same location, probably standing next to what appears to be their own clone. I was able to find the same group of kobolds (one bowman and one spearman) in exactly the same location multiple times, both by leaving and coming back, and by waiting in the room. I've seen this happen with human bandits in the sewer system and kobolds in an in-town tomb.
1. Find an appropriate enemy in sewers/catacombs.
2. Kill that enemy.
3. Leave and come back, wait, or sleep.
4. Kill that enemy again.
No tags attached.
related to 0006015resolved Toady One Reclaiming multiple times gradually slows the game down, leather starts to appear 
has duplicate 0005182resolved Footkerchief Duplicate people in Adventure mode 
has duplicate 0005332resolved Knight Otu cavern men in the sewers 
has duplicate 0005435resolved Logical2u Cloned companions recruited at forts 
has duplicate 0006400resolved Footkerchief Creature and leather duplication on reclaim or revisit 
has duplicate 0004702resolved Footkerchief Some companions counted twice on [c] list 
has duplicate 0006635resolved Footkerchief Companions duplicating 
has duplicate 0008301resolved Footkerchief Swordsman companion somehow duplicated himself after I slept 
has duplicate 0009199resolved Dwarfu Companion human duplicates after sleeping in human fortress 
has duplicate 0008932resolved Dwarfu My companion cloned herself after fast travel 
has duplicate 0009516resolved Dwarfu A NPC has a clone after I invited him to join me 
has duplicate 0009381resolved Dwarfu duplicate companions after traveling from tavern 
has duplicate 0009779resolved Dwarfu Duplicate Companions 
has duplicate 0010159resolved Footkerchief Duplicate people, person comes back as a double after being killed (original corpse remains) 
related to 0005162acknowledged Footkerchief Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list 
related to 0005557new  Necromancer adventurer gets buggy quest to re-kill a titan he already killed and reanimated 
related to 0008334new  Trolls in goblin sites respawning constantly 
related to 0008480new  Companions teleport after moving 
related to 0009133confirmed Dwarfu Crash (Duplicate Object Offloaded) upon retiring adventurer (Duplicate Companions) 
related to 0010515acknowledged Detros Duplicating of companions 
Issue History
2012-02-15 01:05EnigmaticHatNew Issue
2012-02-15 07:05FootkerchiefNote Added: 0019628
2012-02-15 17:13EnigmaticHatNote Added: 0019722
2012-02-15 17:17FootkerchiefSummaryEnemies under towns "respawn" in same location. => Slain enemies under towns "respawn" in same location.
2012-02-16 00:51DarkX2Note Added: 0019752
2012-02-16 09:41FootkerchiefRelationship addedhas duplicate 0005182
2012-02-16 09:42FootkerchiefNote Added: 0019808
2012-02-16 09:42FootkerchiefSummarySlain enemies under towns "respawn" in same location. => Slain bandits/companions respawn/duplicate in their original location
2012-02-17 09:54FootkerchiefRelationship addedrelated to 0005162
2012-02-19 18:44Logical2uRelationship addedrelated to 0005320
2012-02-19 19:08FootkerchiefRelationship deletedrelated to 0005320
2012-02-20 05:19Knight OtuRelationship addedhas duplicate 0005332
2012-02-24 10:22mkieverIssue Monitored: mkiever
2012-02-24 14:25Logical2uRelationship addedhas duplicate 0005435
2012-02-29 00:35JiharoNote Added: 0020897
2012-03-01 09:39QuietustNote Added: 0020951
2012-03-01 10:56QuietustNote Edited: 0020951bug_revision_view_page.php?bugnote_id=0020951#r7797
2012-03-07 19:32malvadoNote Added: 0021247
2012-03-26 06:27GotonNote Added: 0021738
2012-03-26 19:25NW_KohakuNote Added: 0021775
2012-04-13 12:44FootkerchiefRelationship addedrelated to 0005557
2012-05-25 13:38MopsyIssue Monitored: Mopsy
2012-06-11 09:06GotonNote Added: 0022957
2012-06-11 09:19FootkerchiefSummarySlain bandits/companions respawn/duplicate in their original location => Bandits/companions respawn/duplicate in their original location
2012-06-11 09:19FootkerchiefIssue Monitored: Toady One
2013-12-15 08:10FootkerchiefTag Attached: Fixed in 0.34.12?
2014-01-03 10:43FootkerchiefRelationship addedhas duplicate 0006400
2014-01-03 10:43FootkerchiefRelationship addedrelated to 0006015
2014-01-26 10:15FootkerchiefRelationship addedhas duplicate 0004702
2014-01-27 21:30FootkerchiefRelationship addedrelated to 0003605
2014-01-29 10:40FootkerchiefRelationship deletedrelated to 0003605
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2014-07-08 06:43FootkerchiefRelationship addedrelated to 0006635
2014-07-09 07:16FootkerchiefRelationship addedrelated to 0006792
2014-07-11 13:08Toady OneRelationship deletedrelated to 0006792
2014-07-15 06:16mkieverIssue End Monitor: mkiever
2014-08-03 02:56thvazNote Added: 0028204
2014-08-03 10:08FootkerchiefNote Added: 0028226
2014-08-03 10:08FootkerchiefStatusnew => resolved
2014-08-03 10:08FootkerchiefFixed in Version => 0.40.01
2014-08-03 10:08FootkerchiefResolutionopen => fixed
2014-08-03 10:08FootkerchiefAssigned To => Toady One
2014-08-13 19:19FootkerchiefAssigned ToToady One => Footkerchief
2014-08-13 19:19FootkerchiefStatusresolved => new
2014-08-13 19:28smjjamesNote Added: 0029007
2014-08-13 19:29smjjamesNote Edited: 0029007bug_revision_view_page.php?bugnote_id=0029007#r11126
2014-08-13 19:31smjjamesNote Edited: 0029007bug_revision_view_page.php?bugnote_id=0029007#r11127
2014-08-13 20:12smjjamesNote Edited: 0029007bug_revision_view_page.php?bugnote_id=0029007#r11128
2014-09-15 19:17FootkerchiefRelationship addedhas duplicate 0008301
2014-09-15 19:17FootkerchiefNote Added: 0030209
2014-09-15 19:17FootkerchiefStatusnew => confirmed
2014-09-15 19:17FootkerchiefTag Detached: Fixed in 0.40.01?
2014-09-15 19:48smjjamesNote Added: 0030210
2014-10-06 16:45smjjamesNote Added: 0030557
2014-10-06 17:43smjjamesNote Edited: 0030557bug_revision_view_page.php?bugnote_id=0030557#r11970
2014-10-06 18:18smjjamesNote Edited: 0030557bug_revision_view_page.php?bugnote_id=0030557#r11971
2014-10-06 19:49smjjamesNote Edited: 0030557bug_revision_view_page.php?bugnote_id=0030557#r11977
2014-10-07 09:42smjjamesNote Added: 0030564
2014-10-07 09:53smjjamesNote Edited: 0030564bug_revision_view_page.php?bugnote_id=0030564#r11981
2014-10-07 10:25smjjamesNote Edited: 0030564bug_revision_view_page.php?bugnote_id=0030564#r11982
2014-10-07 12:25smjjamesNote Edited: 0030564bug_revision_view_page.php?bugnote_id=0030564#r11983
2014-10-08 05:54NekoHatsuIssue Monitored: NekoHatsu
2014-10-09 13:23smjjamesNote Added: 0030586
2014-10-27 19:10FootkerchiefRelationship addedrelated to 0008334
2014-10-27 19:10FootkerchiefRelationship addedrelated to 0008480
2014-10-30 21:18smjjamesNote Added: 0030807
2014-10-31 12:57lethosorFixed in Version0.40.01 =>
2014-11-10 09:49smjjamesNote Added: 0030944
2014-11-10 09:50smjjamesNote Deleted: 0030944
2014-11-10 10:36smjjamesNote Added: 0030947
2014-11-10 10:37smjjamesNote Edited: 0030947bug_revision_view_page.php?bugnote_id=0030947#r12264
2015-12-03 20:53FootkerchiefRelationship addedrelated to 0009199
2015-12-04 20:32DwarfuRelationship addedrelated to 0008932
2015-12-04 20:44DwarfuIssue Monitored: Dwarfu
2015-12-04 21:17DwarfuRelationship replacedhas duplicate 0008932
2015-12-04 21:18DwarfuNote Added: 0033413
2015-12-04 21:20DwarfuRelationship replacedhas duplicate 0009199
2015-12-04 21:22DwarfuRelationship replacedhas duplicate 0006635
2015-12-04 21:22DwarfuNote Added: 0033416
2015-12-04 21:23DwarfuRelationship addedrelated to 0009133
2016-05-11 21:18DwarfuRelationship addedhas duplicate 0009516
2016-05-21 18:52DwarfuRelationship addedhas duplicate 0009381
2016-05-21 18:53DwarfuRelationship addedhas duplicate 0009779
2016-05-21 18:53DwarfuNote Added: 0035262
2016-05-21 19:20mrmagolorNote Added: 0035263
2016-08-07 19:13LociResolutionfixed => open
2017-03-10 15:54FootkerchiefRelationship addedhas duplicate 0010159
2017-06-08 18:37HuntthetrollIssue Monitored: Huntthetroll
2017-08-17 01:06crowbeardIssue Monitored: crowbeard
2017-11-25 08:04RobsoieNote Added: 0036988
2017-11-25 09:34thvazIssue Monitored: thvaz
2017-11-25 09:35thvazNote Added: 0036990
2017-11-25 09:35thvazNote Edited: 0036990bug_revision_view_page.php?bugnote_id=0036990#r14905
2017-11-25 12:07FantasticDorfNote Added: 0036998
2018-01-28 16:01DetrosRelationship addedrelated to 0010515
2020-03-06 12:16HuntthetrollNote Added: 0040321

Notes
(0019628)
Footkerchief   
2012-02-15 07:05   
Reminder sent to: EnigmaticHat

A save would be helpful for this one. http://dffd.wimbli.com/ [^]
(0019722)
EnigmaticHat   
2012-02-15 17:13   
I have a save up: http://dffd.wimbli.com/file.php?id=5523 [^]

I am now absolutely sure the bandits are respawning: I managed to produce three kobold spearman corpses in the same room with the same name.
(0019752)
DarkX2   
2012-02-16 00:51   
I am also adding a save: http://dffd.wimbli.com/file.php?id=5530 [^]


To verify:
1. Have a look at my kills - you will note that I have killed some bandits twice.
2. Leave the dungeon (Southern door, Southern door, short floor, use the up/down stairs at end of floor to go up, next floor go south and then the stairs up, use south door, use west door, use stairs you are back in castle.)
3.Leave castle, fastravel one square away, return to castle)
4. Enter castle, enter the dungeon, go the way back
5. In the room with some stuff and statues, there should be a new bowman that is the same as one I have already killed (twice I think)
(0019808)
Footkerchief   
2012-02-16 09:42   
Goton reports at 0005182 that this can also happen with slain companions.
(0020897)
Jiharo   
2012-02-29 00:35   
Yet another save for 34.04: http://dffd.wimbli.com/file.php?id=5739 [^]
Slain companion "Smenre Jalewrarses" was re-recruited in the same place
(0020951)
Quietust   
2012-03-01 09:39   
(edited on: 2012-03-01 10:56)
I've gotten this to happen even without them being killed - if I recruit a soldier at a castle, wander far enough away for its initial location to be offloaded (e.g. recruit a guy in the east battlements, then walk to the west battlements), then come back, he's still standing there (despite also being in my party) and will join me a second time.

Taking a look at the internal data structures, each unit appears to be linked to a distinct historical figure - thus, while they all have the same names, they are technically distinct clones of the original person.

(0021247)
malvado   
2012-03-07 19:32   
Having this one as well, in 34.05
Good way to raise fighting skill and kills though.
(0021738)
Goton   
2012-03-26 06:26   
This is still in 34.06, and I hate it A LOT.
(0021775)
NW_Kohaku   
2012-03-26 19:25   
I can fast travel to a castle, hire the first swordsman I see, leave, fast travel one step out then back, re-enter the castle, and hire the exact same swordsman again. He's even in the same spot, and he has the same name, etc.

I have a party made entirely of 5 clones of the same guy.

Basically, when data about a given town/city/whatever tile gets saved about how things have changed since the generated data, character information except for historical characters does not get saved.

Humorously, corpses are saved, so you can have a character kill a bunch of villagers, then come back, and the villagers will be back and standing on top of their own dead bodies. http://www.bay12forums.com/smf/index.php?topic=105470.0 [^]
(0022957)
Goton   
2012-06-11 09:06   
I have a save in 34.11 which has this bug. http://dffd.wimbli.com/file.php?id=6477 [^]
(0028204)
thvaz   
2014-08-03 02:56   
I've played adventurer mode a lot and I haven't seen this happening. I think ti could be marked as fixed in 0.40.01.
(0028226)
Footkerchief   
2014-08-03 10:08   
Please reopen this report or PM a manager on the forums if this problem is still present in 0.40.05+.
(0029007)
smjjames   
2014-08-13 19:28   
(edited on: 2014-08-13 20:12)
I've found a duplication/respawn bug in 40.08 that is happening with Dark Towers. I've noticed it before, but I haven't intentionally attempted to replicate it until now.

The bug is shown in action here: http://dffd.wimbli.com/file.php?id=9389 [^]

Steps:

1. kill the goblin there.

2. go behind the door and wait however long (I waited one hour)

3. go back in

4. kill the goblin, note that the corpses have the same name.

5. Rinse and repeat however many times you want. I made him respawn up to five times.

Not sure if it's all dead units or just some of them.

It might be related to 0007940 in that it has to do with bugs appearing when waiting/sleeping or offloading the site.

Edit: Not sure if dark pits are affected, haven't checked yet. Someone might want to check the forest retreats just to be sure.

Edit: I don't think it's happening with dark pits, but not 100% sure.

(0030209)
Footkerchief   
2014-09-15 19:17   
smjjames posted another save at 0008301: http://dffd.wimbli.com/file.php?id=9709 [^]
(0030210)
smjjames   
2014-09-15 19:48   
@footkerchief: ah yeah, I didn't think it was the same bug as this one, but ok.
(0030557)
smjjames   
2014-10-06 16:45   
(edited on: 2014-10-06 19:49)
I've been observing some strangeness with companions sometimes disappearing and not returning after either going far enough from you or waiting/sleeping on goblin sites, but it's sporadic and sort of random. Also, I'm not sure whether it would count as this bug or not.

I think I've gotten a way to reproduce it, not entirely sure, going to try and get a save.

http://dffd.wimbli.com/file.php?id=9870 [^]

Info is in the save posting.

Edit: it's definetly happening when you get too far away from them.

(0030564)
smjjames   
2014-10-07 09:42   
(edited on: 2014-10-07 12:25)
Sorry for triple post here, but uh, I think it has just happened a few minutes ago in a 40.13 worldgen fort with an unconscious speardwarf who I accidentially made dodge into the stairwell (he lived, obviously), but it wasn't until I was giving my companions stuff that I realized he was missing.

Going to try to get this replicated.

http://dffd.wimbli.com/file.php?id=9875 [^]

1. Wait or sleep however long. Doing fast travel and moving out of the fort also triggers the bug.

2. Observe that the companion number is now 10 and the axedwarf companion is missing. I used DFhack reveal and the companion is nowhere to be found in the site. It's like the companion vanished into thin air.

I did check with DFhack disabled and it still happens.

Toady One should look into this ASAP since it's a rather severe bug, almost to the point of gamebreaking.

Edit: ARG, I think it just happened again when I tried to move away and fast travel to rescue a drowning companion.

(0030586)
smjjames   
2014-10-09 13:23   
Here's one in 40.13 of elven NPCs respawning in elven sites. Look at the two elven bowyers above my adventurer, and look at details on their names, now look at the corpses they are standing on.

http://dffd.wimbli.com/file.php?id=9887 [^]

There may be others, but this is just the most obvious one that I can see.

(I'm posting this in both 0008334 and here since I don't know where I should put it)
(0030807)
smjjames   
2014-10-30 21:18   
Oof, just lost an unconscious companion in 40.14 in a town when I tried to wait an hour to insta-heal her, probably teleported to wherever I found her or her home site is.
(0030947)
smjjames   
2014-11-10 10:36   
(edited on: 2014-11-10 10:37)
Happened again in 40.15 in a dark tower when a companion went out of range and did not return or reappear. I have absolutely no idea where they teleported to, home probably.

(0033413)
Dwarfu   
2015-12-04 21:18   
Saves from 0008932:
http://dffd.bay12games.com/file.php?id=10789 [^]
https://dl.dropboxusercontent.com/u/5482216/0008932%20bug%20confirmation.rar [^]
(0033416)
Dwarfu   
2015-12-04 21:22   
Save from 0006635:
http://dffd.wimbli.com/file.php?id=8768 [^]
(0035262)
Dwarfu   
2016-05-21 18:53   
Save from 0009381:
http://dffd.bay12games.com/file.php?id=11509 [^]
(0035263)
mrmagolor   
2016-05-21 19:20   
Here's one for my bug: http://dffd.bay12games.com/file.php?id=12057 [^]
(0036988)
Robsoie   
2017-11-25 08:04   
It is happening in 44.02 too

I had a companion npc named Molcet Tohwotog, he died in battle during an adventure.
After coming back to town the game just respawned him.

Saved game to check the legend mode , the character Molcet Tohwotog is listed twice (born same year) and the respawned version is the last on the historical figure list
http://dffd.bay12games.com/file.php?id=13221 [^]

In adventure mode, you can play as the character "Minaro Catanani" that had this Molcet Tohwotog as companion (in legend mode you can check that Molcet is listed twice too).
(0036990)
thvaz   
2017-11-25 09:35   
This bug is so aggravating and it should have been fixed many versions ago.

(0036998)
FantasticDorf   
2017-11-25 12:07   
@Quietust, goblin sites are reported to have grossly exaggerated ahistorical populations 0007526 & as @smjjames validifies, very fast respawning of goblins & trolls. Exceeding way past the worldgen set limits that only apply to historical ones 0007547

Do these new clones supplant the marital status of the former historical figure? As younger clones of the same person inheriting existing families may be closer to their spouses age & able to produce more children for longer across their indefinite lifespan.

Goblins also murder each other in world-generation regularly so there would be a catalyst for replacing historical individuals on dark tower sites.
(0040321)
Huntthetroll   
2020-03-06 12:16   
Still present in 47.04:

*started out as an adventuring party of two hearthpersons in a castle
*completed a quest
*returned home
*recruited a third hearthperson
*completed a second quest
*visited a town, where I ordered the third hearthperson to wait while the PCs went shopping
*finished shopping and rejoined the third hearthperson
*returned home again, and found a duplicate of the third hearthperson in the castle keep

The duplicate, unlike the original, was not marked as a companion, and furthermore moved independently of the original.