Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005162Dwarf FortressAdventure Mode -- Displaypublic2012-02-15 23:302016-08-07 19:16
Teddy 
Footkerchief 
normalminorhave not tried
acknowledgedopen 
Fujitsu Siemens Lifebook T4220Windows VistaBusiness
0.34.01 
0.40.01 
0005162: Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
After hacking my way through a bandit camp, where I lost two of my three companions, I open up the companion screen by pressing c, and notice that the entry for my only living companion has been duplicated and has overwritten the entry for one of my dead ones.
I'll upload the save file as soon as I get my hands on a zipper to archive it with.
fixed, Fixed in 0.40.01?
related to 0005106confirmed Footkerchief Bandits/companions respawn/duplicate in their original location 
related to 0003605resolved Toady One Party unjoins when sneaking player is spotted 
has duplicate 0005222resolved Footkerchief Adventure mode is generating duplicate historical figures 
has duplicate 0005262resolved Logical2u Duplicate companion 
has duplicate 0005320resolved Footkerchief Duplicate guards to replace old ones 
has duplicate 0005372resolved Footkerchief Duplicate followers in Adventure Mode 
Issue History
2012-02-15 23:30TeddyNew Issue
2012-02-16 09:48FootkerchiefNote Added: 0019810
2012-02-16 12:28TeddyNote Added: 0019831
2012-02-17 09:54FootkerchiefRelationship addedrelated to 0005106
2012-02-17 09:55FootkerchiefRelationship addedhas duplicate 0005222
2012-02-17 12:34TeddyNote Added: 0019956
2012-02-17 12:42FootkerchiefSummarySame companion displays twice in companions list => Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
2012-02-18 09:23Logical2uRelationship addedhas duplicate 0005262
2012-02-18 10:05gordogomezNote Added: 0020052
2012-02-18 10:49TeddyNote Edited: 0019956bug_revision_view_page.php?bugnote_id=0019956#r7491
2012-02-19 19:07FootkerchiefRelationship addedhas duplicate 0005320
2012-02-21 12:45FootkerchiefRelationship addedhas duplicate 0005372
2012-02-23 13:40mkieverNote Added: 0020564
2012-02-23 23:01mkieverIssue Monitored: mkiever
2012-02-24 06:02XotanoNote Added: 0020592
2012-02-24 06:07XotanoNote Edited: 0020592bug_revision_view_page.php?bugnote_id=0020592#r7645
2012-02-24 06:07XotanoNote Edited: 0020592bug_revision_view_page.php?bugnote_id=0020592#r7646
2013-12-15 08:10FootkerchiefTag Attached: Fixed in 0.34.12?
2014-01-29 10:40FootkerchiefRelationship addedrelated to 0003605
2014-07-07 22:23FootkerchiefTag RenamedFixed in 0.34.12? => Fixed in 0.40.01?
2014-07-15 06:16mkieverIssue End Monitor: mkiever
2014-07-15 10:13thvazTag Attached: fixed
2014-07-15 10:14thvazNote Added: 0026495
2014-07-15 10:52thvazNote Edited: 0026495bug_revision_view_page.php?bugnote_id=0026495#r9867
2014-07-15 11:25FootkerchiefNote Added: 0026508
2014-07-15 11:25FootkerchiefStatusnew => resolved
2014-07-15 11:25FootkerchiefFixed in Version => 0.40.01
2014-07-15 11:25FootkerchiefResolutionopen => fixed
2014-07-15 11:25FootkerchiefAssigned To => Toady One
2014-08-04 22:33FootkerchiefAssigned ToToady One => Footkerchief
2014-08-04 22:33FootkerchiefStatusresolved => acknowledged
2014-08-04 22:36FootkerchiefNote Added: 0028362
2014-08-04 22:55BorschwangerNote Added: 0028363
2014-08-23 01:10MopsyIssue Monitored: Mopsy
2014-09-26 14:51MopsyNote Added: 0030387
2014-09-26 14:52MopsyNote Edited: 0030387bug_revision_view_page.php?bugnote_id=0030387#r11869
2014-09-26 14:54MopsyNote Edited: 0030387bug_revision_view_page.php?bugnote_id=0030387#r11870
2014-10-08 05:54NekoHatsuIssue Monitored: NekoHatsu
2014-10-27 16:41MopsyNote Edited: 0030387bug_revision_view_page.php?bugnote_id=0030387#r12134
2016-08-07 19:16LociResolutionfixed => open
2017-06-08 18:38HuntthetrollIssue Monitored: Huntthetroll

Notes
(0019810)
Footkerchief   
2012-02-16 09:48   
Reminder sent to: Teddy

There's another bug (0005106) where slain companions respawn at their original site. Is it possible you could have recruited the same companion twice in this way? If necessary, you could back up the save, retire the adventurer, and poke around in Legends.

Also, if you're in Windows, you should be able to create a .zip just by right-clicking on the file or something, it's all built-in.
(0019831)
Teddy   
2012-02-16 12:28   
Oh, right, I found it hidden behind some less obvious menu choice. Here's the file:
http://dffd.wimbli.com/file.php?id=5549 [^]
as soon as you load, press c. The dwarf should be both the first and the third entry in the list. I thing they both refer to the same dwarf, however, as they both gave me the same direction to him when I moved around a bit.

The fight took place at a bandit camp in the forest, and even though my dwarf companion took quite a beating, I don't think he died. He did, however, leave my group in some way (intentional because of severe damage, or just a bug?), reverting his icon back to the ordinary dwarf one rather than the companion @, so after the most intense half of the fight, I recruited him again to join me. One of my human companions left as well, but he kept running after a stray bandit and was struck down before I could save him.
(0019956)
Teddy   
2012-02-17 12:34   
(edited on: 2012-02-18 10:49)
I've determined that this particular bug has something to do with battling bandits in the wild and a bug that causes compainions to leave you in the middle of such battles (possibly after you kill the bandit leader, further investigation needed). It happened again, and after re-recruiting my surviving companions, I now have 3 entries for the same dwarf as mentioned above, as well as 2 entries each for my two surviving human companions.

(0020052)
gordogomez   
2012-02-18 10:05   
Posting save game in relation to bug 0005262

http://dffd.wimbli.com/file.php?id=5590 [^]
(0020564)
mkiever   
2012-02-23 13:40   
This is the nearest open bug I found, so I'm adding this info here.
Just tell me if you consider it different, then I open a seperate issue.

This is for DF 0.34.02 Linux Adventure mode.
Sequence of actions:
- entered a fortress
- see a spearman, ask him to join, he joins ok
- complete the tour of the fortress and there is another spearman
  at this place
- ask him to join, he joins ok.
- later I look at my companions and find out
  that I have two identical spearman companions.
(0020592)
Xotano   
2012-02-24 06:02   
(edited on: 2012-02-24 06:07)
i had this problem once, it was a "dwarf axedwarf" i traveled and then i got a "you feel uneasy" ambush message and saw he was no longer in my party, i talked to him and asked him to join again and then had a duplicate of him on my "c" list.

also i think thats slightly different, this is about a companion leaving and being asked to join again, yours is the guy actually duplicating.
yours is more related to 0005106

(0026495)
thvaz   
2014-07-15 10:14   
(edited on: 2014-07-15 10:52)
I tested, and although you may lose your companions from the companions list if they get very far apart, when you meet them again (even after a day) they are still your companions and appear again in the list, without duplication. Maybe we could consider this one fixed, though there may be some other causes.

(0026508)
Footkerchief   
2014-07-15 11:25   
Yeah, I haven't seen this one either. Please PM me on the forums if this bug is still present.
(0028362)
Footkerchief   
2014-08-04 22:36   
Reopening -- got a PM from forums user Borschwanger:


2 of my 3 companions wandered off while I was trying to get from the border of a Dark Pit to some of the towers. Didn't even see any others on screen. Only have one 'Rumor' entry about being attacked and I think that was after they had left, and they left far enough apart that one beast couldn't have drawn them both. Anyway, they were off my [c]ompanion screen but still had agreements with them in [Q], so I decided to return to my spawn hillocks to try and find them. When I came out of [T]ravel there are now two of the same guy, the only one that actually was still on my list. Now that I am back in the hillocks my [c]ompanion list is back up to three, also. Uploading in regards to Bug 0005162. Other two companions are in the drinking mound (north and down one z-level )but their duplicates that abandoned me seem to have not made it back yet.

Save here - Phoebus graphics installed using the starter pack (should I have switched it back to ASCII before uploading?).
http://dffd.wimbli.com/file.php?id=9291 [^]
(0028363)
Borschwanger   
2014-08-04 22:55   
Edited this in to that post - **So anything I do like sleep or travel to try and talk to the double caused them both to disappear and from near me and only one appears in the drinking mound. The game only lists them as two people, it treats them as the same being. Trying to pass time I set up throwing macro and ended up hitting one or the other or both a few times. They share exact injuries. Punching one gives a Non-Lethal to both of them.


After macro-ing for a long time the duplicates didnt wake up. Seems there is a bug that they won't wake up unless I wait, sleep, or fast travel... might have to wander and lose some more guys and make sure I get back during waking hours?

After traveling the local population woke up and, much to my surprise, the three companions left their mounds and joined me as I went to find them. No duplicates to be found. Not sure where that puts this.
(0030387)
Mopsy   
2014-09-26 14:51   
(edited on: 2014-10-27 16:41)
I've encountered something that is similar to what Borschwanger is describing. Each of my two companions is displayed as two identical units standing in the same tile, with the green unit rotation indicator and two entries in the 'l'ook view. Neither of the clones is displayed or described as prone. The save is from unmodded 40.13 and has been uploaded at http://dffd.wimbli.com/file.php?id=9796 [^] . The cloning effect appeared after I did the following:

  * Recruited the companions in the mead hall to the east.
  * Fast traveled a short distance (other side of the hamlet) to the west.
  * Told my companions to "Wait here until I return.", which they agreed to do.
  * Returned to the mead hall via fast travel. My waiting companions showed up as asterisks on the travel map.
  * Was re-joined by my companions, who were coming out of the mead hall, like they had never left.
  * Returned to the spot where I left my companions, again via fast travel.
  * Found myself with two pairs of cloned companions, as seen in the save.

Note that the bug in the save I uploaded is actually a near reversal of the one in the original issue 0005162. In the original report, a single companion has two or more entries in the 'c'ompanion list. In my (and Borschwanger's?) save, there is a single entry in the companion list, but the companion is displayed as two units in the gameplay view. Should I post the behavior in my save as a separate issue?

Edit: lightman posted about a similar mystery at 0008480.