Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0000687Dwarf FortressWorld Generation -- Constructionspublic2010-04-06 20:292014-01-26 08:26
emperorbma 
Toady One 
normalminorrandom
resolvedfixed 
0.31.01 
0.34.01 
0000687: Bridges on world gen roads connect strangely
Roads that produce bridges often end up creating strange wooden structures that resemble giant diving boards.
Generate a world and follow a road into a hilly area as an adventurer.
bridge, Fixed in 0.34.01?, road, worldgen
has duplicate 0002760resolved Logical2u bridges in world do not always connect at either end 
has duplicate 0002956resolved Footkerchief Bridges in roads stop in mid-air 
related to 0000974resolved Toady One Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry. 
child of 0000111resolved Toady One Worldgenned roads blocked 
Issue History
2010-04-06 20:29emperorbmaNew Issue
2010-04-06 20:39Logical2uNote Added: 0001659
2010-04-06 22:38FootkerchiefCategoryAdventure Mode -- Buildings => World Generation -- Constructions
2010-04-06 22:38FootkerchiefSummaryBridges connect strangely => Bridges on world gen roads connect strangely
2010-04-06 22:38FootkerchiefRelationship addedchild of 0000111
2010-04-11 00:40FootkerchiefRelationship addedrelated to 0000974
2010-04-12 02:56Dorf3000Note Added: 0003013
2010-04-23 10:47KennelTag Attached: bridge
2010-04-23 10:47KennelTag Attached: bridges
2010-04-23 10:47KennelTag Attached: road
2010-04-23 10:47KennelTag Attached: worldgen
2010-04-23 10:47KennelTag Detached: bridges
2010-07-19 04:25Logical2uRelationship addedhas duplicate 0002760
2010-07-30 13:03smjjamesNote Added: 0011298
2010-08-05 14:45FootkerchiefRelationship addedhas duplicate 0002956
2010-08-11 11:07Lord HermanIssue Monitored: Lord Herman
2010-09-01 19:51BeeskeeIssue Monitored: Beeskee
2010-09-01 19:55BeeskeeNote Added: 0012323
2011-11-21 05:16DwarfuTag Attached: Fixed in 0.31.26?
2011-11-21 05:17DwarfuNote Added: 0019000
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2014-01-26 08:26FootkerchiefNote Added: 0024355
2014-01-26 08:26FootkerchiefStatusnew => resolved
2014-01-26 08:26FootkerchiefFixed in Version => 0.34.01
2014-01-26 08:26FootkerchiefResolutionopen => fixed
2014-01-26 08:26FootkerchiefAssigned To => Toady One

Notes
(0001659)
Logical2u   
2010-04-06 20:39   
Related to (or duplicate of) 0000111
(0003013)
Dorf3000   
2010-04-12 02:56   
Possibly this is the same bug, but bridges that attempt to cross a gap diagonally are completely messed up. The walls are sometimes N/S or E/W blocking the path, other times they form diamond shapes.
(0011298)
smjjames   
2010-07-30 13:03   
Still happening in .12

I was checking out what a worldgen fort looks like (they're just pits, apparently) and ran into a string of completely messed up bridges, plus several bridges which may as well be diving boards.
(0012323)
Beeskee   
2010-09-01 19:55   
Example save, world generated in .12

http://dffd.wimbli.com/file.php?id=3037 [^]
(0019000)
Dwarfu   
2011-11-21 05:17   
Given the current DevLog, this will most likely be fixed in the next version (after 31.25).

"Bridges that hopefully aren't as scary and tragic as what came previously (that is, placed over every murky pool going off into the sky with various breaks and weird ramps and trouble)."

http://www.bay12games.com/dwarves/index.html#2011-11-20 [^]
(0024355)
Footkerchief   
2014-01-26 08:26   
Assuming this is fixed.