Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0000687 | Dwarf Fortress | World Generation -- Constructions | public | 2010-04-06 20:29 | 2014-01-26 08:26 |
|
Reporter | emperorbma | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | 0.34.01 | |
|
Summary | 0000687: Bridges on world gen roads connect strangely |
Description | Roads that produce bridges often end up creating strange wooden structures that resemble giant diving boards. |
Steps To Reproduce | Generate a world and follow a road into a hilly area as an adventurer. |
Additional Information | |
Tags | bridge, Fixed in 0.34.01?, road, worldgen |
Relationships | has duplicate | 0002760 | resolved | Logical2u | bridges in world do not always connect at either end | has duplicate | 0002956 | resolved | Footkerchief | Bridges in roads stop in mid-air | related to | 0000974 | resolved | Toady One | Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry. | child of | 0000111 | resolved | Toady One | Worldgenned roads blocked |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-04-06 20:29 | emperorbma | New Issue | |
2010-04-06 20:39 | Logical2u | Note Added: 0001659 | |
2010-04-06 22:38 | Footkerchief | Category | Adventure Mode -- Buildings => World Generation -- Constructions |
2010-04-06 22:38 | Footkerchief | Summary | Bridges connect strangely => Bridges on world gen roads connect strangely |
2010-04-06 22:38 | Footkerchief | Relationship added | child of 0000111 |
2010-04-11 00:40 | Footkerchief | Relationship added | related to 0000974 |
2010-04-12 02:56 | Dorf3000 | Note Added: 0003013 | |
2010-04-23 10:47 | Kennel | Tag Attached: bridge | |
2010-04-23 10:47 | Kennel | Tag Attached: bridges | |
2010-04-23 10:47 | Kennel | Tag Attached: road | |
2010-04-23 10:47 | Kennel | Tag Attached: worldgen | |
2010-04-23 10:47 | Kennel | Tag Detached: bridges | |
2010-07-19 04:25 | Logical2u | Relationship added | has duplicate 0002760 |
2010-07-30 13:03 | smjjames | Note Added: 0011298 | |
2010-08-05 14:45 | Footkerchief | Relationship added | has duplicate 0002956 |
2010-08-11 11:07 | Lord Herman | Issue Monitored: Lord Herman | |
2010-09-01 19:51 | Beeskee | Issue Monitored: Beeskee | |
2010-09-01 19:55 | Beeskee | Note Added: 0012323 | |
2011-11-21 05:16 | Dwarfu | Tag Attached: Fixed in 0.31.26? | |
2011-11-21 05:17 | Dwarfu | Note Added: 0019000 | |
2012-02-14 05:12 | Footkerchief | Tag Renamed | Fixed in 0.31.26? => Fixed in 0.34.01? |
2014-01-26 08:26 | Footkerchief | Note Added: 0024355 | |
2014-01-26 08:26 | Footkerchief | Status | new => resolved |
2014-01-26 08:26 | Footkerchief | Fixed in Version | => 0.34.01 |
2014-01-26 08:26 | Footkerchief | Resolution | open => fixed |
2014-01-26 08:26 | Footkerchief | Assigned To | => Toady One |
Notes |
|
|
Related to (or duplicate of) 0000111 |
|
|
|
Possibly this is the same bug, but bridges that attempt to cross a gap diagonally are completely messed up. The walls are sometimes N/S or E/W blocking the path, other times they form diamond shapes. |
|
|
|
Still happening in .12
I was checking out what a worldgen fort looks like (they're just pits, apparently) and ran into a string of completely messed up bridges, plus several bridges which may as well be diving boards. |
|
|
|
|
|
(0019000)
|
Dwarfu
|
2011-11-21 05:17
|
|
Given the current DevLog, this will most likely be fixed in the next version (after 31.25).
"Bridges that hopefully aren't as scary and tragic as what came previously (that is, placed over every murky pool going off into the sky with various breaks and weird ramps and trouble)."
http://www.bay12games.com/dwarves/index.html#2011-11-20 [^] |
|
|
|
|