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IDProjectCategoryView StatusDate SubmittedLast Update
0010069Dwarf FortressDwarf Mode -- Reclaimpublic2016-11-10 10:422016-11-11 05:46
ReporterSolra Bizna 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformLinuxOSDebianOS VersionStretch
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010069: Reclaim ruined fort as different civilization -> burial issues
DescriptionI started a fortress as the Dwarven civilization "the Bodices of Guarding". It lasted a good few years, hit 100 dwarves, everything was peachy. Then I discovered the folly of setting the invader cap to 24000.

After abandoning the fortress, I reclaimed it. Unknowingly, I was reclaiming as a different Dwarven civilization, "the Construct of Lovers". Once I had advanced my economy enough, I built catacombs in which to bury the dead. Of the dead from the previous civilization, those who were on military duty when they died were buried without issue, but the civilians showed up as @s and were not buried.
Steps To Reproduce1. Start a fortress.
2. Wait for the fortress to be invaded. (optional?)
3. "Succumb to the invasion" ("Abandon the fortress to Ruin" may be enough)
4. Reclaim fortress as a different civilization from the founding one.
5. Unforbid corpses of previous civilian citizens. (They should show up as @s.)
6. Build coffins and designate for burial.
Additional InformationI believe this is related to 0009459. A solution to both would be to add a way to bury non-citizen sapients.

Whenever a ghost of one of the old citizens shows up, the corpse is promptly buried, putting the ghost to rest seconds later. Perhaps the corpse's citizen status changes when the ghost appears?
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- Issue History
Date Modified Username Field Change
2016-11-10 10:42 Solra Bizna New Issue
2016-11-11 05:46 FantasticDorf Note Added: 0036046
2016-11-11 05:52 FantasticDorf Note Edited: 0036046 View Revisions
2017-01-29 12:37 FantasticDorf Note Deleted: 0036046


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