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ID | Project | Category | View Status | Date Submitted | Last Update | |
0010095 | Dwarf Fortress | Dwarf Mode -- Buildings, Machines | public | 2016-12-19 00:40 | 2016-12-19 11:12 | |
Reporter | DIMOHA25 | |||||
Assigned To | Loci | |||||
Priority | high | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | PC | OS | Windows 10 | OS Version | ||
Product Version | 0.43.05 | |||||
Target Version | Fixed in Version | |||||
Summary | 0010095: Ballista (wooden) arrows crash the game upon hitting a living target. | |||||
Description | Had this bug happen yearlier today with a necromancer siege after I hit a zombie. And right now with a goblin siege, with different goblins as far as I can tell. So I don't think the target has to have some unique requirements for this bug to happen. Actually, after a little investigation I suspect that the arrow breaking is what is crashing the game. Here are a few last gamelog lines from the last two tries: The flying XX*mahogany ballista arrow*XX strikes the goblin hammerman in the right foot, but the attack is deflected by the goblin hammerman's ({copper high boot})! The force pulls the right ankle, tearing apart the muscle and bruising the bone and tearing apart the muscle and bruising the bone! A ligament has been torn and a tendon has been torn! and The flying XX*citron wood ballista arrow*XX strikes the goblin hammerman in the head, but the attack is deflected by the goblin hammerman's ({®copper capЇ})! The force pulls the neck, tearing apart the skin and bruising the upper spine's nervous tissue! A tendon in the upper spine has been bruised! The goblin hammerman loses hold of the ({silver maul}). The goblin hammerman falls over. | |||||
Steps To Reproduce | Try shooting some creature(s) with a ballista repeatedly. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0036094) PatrikLundell (reporter) 2016-12-19 01:20 |
It is known that a serious bug that caused DF to crash when weapons in weapon traps broke was introduced when weapon and armor damage was introduced. See 0010028. |
(0036095) DIMOHA25 (reporter) 2016-12-19 01:35 |
Well, the more you know. Will have to kill them alternatively. It's really too bad, you could say that my whole fortress is centered around this giant ballista death trap. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-12-19 00:40 | DIMOHA25 | New Issue | |
2016-12-19 01:20 | PatrikLundell | Note Added: 0036094 | |
2016-12-19 01:35 | DIMOHA25 | Note Added: 0036095 | |
2016-12-19 11:12 | Loci | Relationship added | duplicate of 0010028 |
2016-12-19 11:12 | Loci | Status | new => resolved |
2016-12-19 11:12 | Loci | Resolution | open => duplicate |
2016-12-19 11:12 | Loci | Assigned To | => Loci |
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