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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011424 | Dwarf Fortress | World Generation -- General | public | 2020-02-27 08:02 | 2020-03-01 03:38 | ||||||
Reporter | Goblin Cookie | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | crash | Reproducibility | sometimes | ||||||
Status | new | Resolution | open | ||||||||
Platform | Windows 10 | OS | OS Version | ||||||||
Product Version | 0.47.03 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011424: Adding positions to dark-pits civilization causes crashes. | ||||||||||
Description | In the latest version a new bug has occurred, which is seemingly related to a historic issue. When any positions are added to a dark fortress civilizations entity file, it creates a considerable instability in the game, sometimes the game will crash immediately and sometimes it will crash sometime before world-gen is completed or at the end of it. | ||||||||||
Steps To Reproduce | 1. Add custom positions to a dark-pits civilization. 2. Run worldgen. 3. It will likely crash (the larger the world, the greater the number of civs and the longer the history the more likely). | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0040230) DarklingArcher (reporter) 2020-02-27 10:24 |
Duplicate of 0006941 |
(0040231) FantasticDorf (reporter) 2020-02-27 10:57 |
Not actually its just pertaining specifically to this version @DarklingArcher but it may be a parent report for the long-standing issues which have finally culminated. |
(0040232) FantasticDorf (reporter) 2020-02-27 11:00 edited on: 2020-02-27 11:13 |
You can run a DARK_FORTRESS modded embark with [SITE_CONTROLLABLE] and successful world generation if you adhere to culling all of your positions that are not offsite through [APPOINT_BY:] or [REPLACED_BY:] position arguements. With no nobles your only opportunity would be to obtain a colony agreement to ensure a land owner comes to you capable of appointing, but of course the representative has nobody to recieve them with [RECIEVE_DIPLOMATS]. With and without [SITE_CONTROLLABLE] all offmap nobles like a [MONARCH]/([CUSTOM_LAW_MAKER), [CUSTOM_MILITARY_STRATEGY](hardcoded position by default, goblin general) and a custom land-owner will function normally and world generate without crashes. It is hard to follow but research into the matter was made here on the forums (( http://www.bay12forums.com/smf/index.php?topic=175747.0 [^] )) |
(0040233) FantasticDorf (reporter) 2020-02-27 11:06 edited on: 2020-02-27 11:14 |
More information on the precise way the [APPOINT_BY:] and [REPLACED_BY:] works can also be found on the DFWiki's specialised section, explaining the culling behaviour. [ELECTED] and [REQUIRES_POPULATION:<num>] activated spontaneous nobles will not work, as the link also details. (( http://dwarffortresswiki.org/index.php/DF2014:Position_token#Why_Won.27t_My_Positions_Appear.3F [^] )) |
(0040249) Goblin Cookie (reporter) 2020-02-28 05:16 |
@DarklingArcher. This is a new development, previously those positions worked fine provided that only the top law-giver was [CHAT_WORTHY]. Now it seems that all positions that are not generated positions cause crashes, though not always as reliably as the old situation. |
(0040275) FantasticDorf (reporter) 2020-03-01 03:38 |
Still present in 47.04, though players are having mixed reports of when they mod in dark_fortress sites sometimes single defined [CREATURE:] entries will crash, which is resolved when they put another creature into another entity. This is a problem on top of the existing one rather than a replacement for the base issue behaviour. (( http://www.bay12forums.com/smf/index.php?topic=175790.msg8098697#msg8098697 [^] )) Since the release is still fresh, people are trying to pin down the causation but i have experienced no major change in my own modding with the culling & hardcoded offsite noble approach. I can still generate worlds and embark with no site nobles culled entirely and a full cabinet of offsite nobles. |
Issue History | |||
Date Modified | Username | Field | Change |
2020-02-27 08:02 | Goblin Cookie | New Issue | |
2020-02-27 10:24 | DarklingArcher | Note Added: 0040230 | |
2020-02-27 10:57 | FantasticDorf | Note Added: 0040231 | |
2020-02-27 11:00 | FantasticDorf | Note Added: 0040232 | |
2020-02-27 11:06 | FantasticDorf | Note Added: 0040233 | |
2020-02-27 11:13 | FantasticDorf | Note Edited: 0040232 | View Revisions |
2020-02-27 11:14 | FantasticDorf | Note Edited: 0040233 | View Revisions |
2020-02-28 05:16 | Goblin Cookie | Note Added: 0040249 | |
2020-03-01 03:38 | FantasticDorf | Note Added: 0040275 |
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