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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001751 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2010-05-04 21:32 | 2010-06-09 06:45 | |
Reporter | stargazer1717 | |||||
Assigned To | Logical2u | |||||
Priority | urgent | Severity | major | Reproducibility | always | |
Status | closed | Resolution | duplicate | |||
Platform | OS | windows 7 | OS Version | |||
Product Version | 0.31.03 | |||||
Target Version | Fixed in Version | |||||
Summary | 0001751: no migrants will come to my town...reproduced issue many times...friend had same issue. | |||||
Description | using the gold plated tile set...2 friends can get migrants in no time. me and my other friend are using windows 7 and we have no migrants whats so ever. i dont think its the gold plated tile set...are there any issues regarding the game and windows 7 . i have made multiple settlements and still no migrants ever arrive or trade caravans | |||||
Steps To Reproduce | made multiple settlements. have redownloaded game 3 times. | |||||
Additional Information | any way to get this to work if it is a windows 7 issue ? | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Relationships | ||||||
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Notes | |
(0006133) Jimmy (reporter) 2010-05-04 21:36 edited on: 2010-05-04 21:37 |
Duplicate of 0001662 Have you tried selecting a different civilization? |
(0006163) Logical2u (manager) 2010-05-05 04:27 |
As Jimmy mentions, the choice of civilization and world gen parameters are important when assessing "bugs" like this, since immigrants are typically only generated when... 1. You have created a lot of wealth 2. You have direct land access to your home civilization 3. Your home civilization has not died out. If you copy your save, noting your civilization from the C screen, and go into Legends mode on the copy, is your civ extinct? Did you embark on an island or in a mountain range? I have Windows 7 and have never had any issues. |
(0006179) Footkerchief (manager) 2010-05-05 09:22 |
Also, the way you go about "selecting a different civilization" is by hitting Tab a couple times on the embark screen until you see a list of dwarven civilizations. |
(0006419) slink (reporter) 2010-05-08 11:47 |
You can also tell if Dwarven civilizations are extinct from the exported history file. If the final ruler says "worshipped", in past tense, the civilization is gone. |
(0006671) Logical2u (manager) 2010-05-13 19:52 |
stargazer1717, if you return and find 0001662 does not describe or explain your problem, feel free to reopen this bug report or otherwise contact me via private messages on the forum. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-05-04 21:32 | stargazer1717 | New Issue | |
2010-05-04 21:36 | Jimmy | Note Added: 0006133 | |
2010-05-04 21:37 | Jimmy | Note Edited: 0006133 | View Revisions |
2010-05-04 23:37 | Footkerchief | Relationship added | child of 0001662 |
2010-05-05 04:27 | Logical2u | Note Added: 0006163 | |
2010-05-05 09:22 | Footkerchief | Note Added: 0006179 | |
2010-05-08 06:14 | Logical2u | Tag Attached: bags | |
2010-05-08 06:14 | Logical2u | Tag Detached: bags | |
2010-05-08 06:14 | Logical2u | Tag Attached: AWAITING UPDATE | |
2010-05-08 11:47 | slink | Note Added: 0006419 | |
2010-05-13 19:52 | Logical2u | Note Added: 0006671 | |
2010-05-13 19:52 | Logical2u | Relationship replaced | duplicate of 0001662 |
2010-05-13 19:52 | Logical2u | Status | new => resolved |
2010-05-13 19:52 | Logical2u | Resolution | open => duplicate |
2010-05-13 19:52 | Logical2u | Assigned To | => Logical2u |
2010-05-13 19:52 | Logical2u | Tag Detached: AWAITING UPDATE | |
2010-06-09 06:45 | Toady One | Status | resolved => closed |
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