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ID | Project | Category | View Status | Date Submitted | Last Update | |
0001936 | Dwarf Fortress | Dwarf Mode -- Jobs, Designations | public | 2010-05-17 22:18 | 2014-01-27 14:02 | |
Reporter | JeffGroves | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.04 | |||||
Target Version | Fixed in Version | |||||
Summary | 0001936: Dig Designation under Channel removing Ramp | |||||
Description | If I set a dig designation below a channel designation, the channel will process first, then the dig designation below it turns into a Remove Ramp designation. | |||||
Steps To Reproduce | 1. Set a channel designation on a tile. 2. Set a dig designation on the tile just below it. 3. Watch as your miner digs the channel, then removes the ramp, trapping himself to die of dehydration. | |||||
Tags | channel, Intentional/Expected?, ramp | |||||
Attached Files | ||||||
Notes | |
(0006996) Footkerchief (manager) 2010-05-18 21:52 |
Channeling doesn't work like it used to -- it produces ramps now. See this discussion for more info: http://www.bay12forums.com/smf/index.php?topic=52685.0 [^] In that light, I'm not sure this is a bug. What would the expected behavior be, in your opinion? |
(0007006) JeffGroves (reporter) 2010-05-19 01:14 |
I know it does. I expect channeling to make ramps. It still does, but the mine designation below it turning into a remove ramp designation throws me for a loop. I was using it to mark what areas would be channeled to on the level below; ironically, it was to avoid channeling down 2 tiles in a row & thus trapping my dwarves. I expected the Mine designation for that tile to be canceled since it was open (you can travel through it even though it has a ramp). I did -not- expect it to turn into a Remove Ramp designation. I don't know -why- it turned into a Remove Ramp designation. I still need a way to tell where the channeling goes on the level below, though. Hmm... How about this? 1. Dig designation for a tile is just canceled if that tile becomes open, either from a Channel or a Dig Upward Ramp. 2. In Designation mode, also mark the tiles affected by a Channel or Dig Upward Ramp designation as predicted designations. Qualities of predicted designations: -Predicted designations have a different color scheme than actual designations. -They can't be erased unless their parent designation is erased. -Actual designations can overlap them (so you can have a Channel below a Channel). For example: -Channel: The tile 1 Z-level below a Channel designation will show a predicted Upward Ramp in Designation mode. -Dig Upward Ramp: The tile 1 Z-level above a Dig Upward Ramp designation will show a predicted Downward Ramp. This would help players plan complex ramps & ponds, IMO. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-05-17 22:18 | JeffGroves | New Issue | |
2010-05-18 00:01 | JeffGroves | Tag Attached: channel | |
2010-05-18 00:01 | JeffGroves | Tag Attached: ramp | |
2010-05-18 04:53 | Logical2u | Relationship added | has duplicate 0001935 |
2010-05-18 21:52 | Footkerchief | Note Added: 0006996 | |
2010-05-18 21:53 | Footkerchief | Issue Monitored: Footkerchief | |
2010-05-19 01:14 | JeffGroves | Note Added: 0007006 | |
2010-05-19 01:58 | Footkerchief | Tag Attached: Intentional? | |
2010-07-12 12:03 | Footkerchief | Tag Renamed | Intentional? => Intentional/Expected? |
2014-01-27 14:02 | Footkerchief | Status | new => resolved |
2014-01-27 14:02 | Footkerchief | Resolution | open => no change required |
2014-01-27 14:02 | Footkerchief | Assigned To | => Footkerchief |
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