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IDProjectCategoryView StatusDate SubmittedLast Update
0002945Dwarf FortressDwarf Mode -- Petspublic2010-08-03 21:562010-11-18 18:20
ReporterInspiration 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0002945: Animal trainer selects animal behind pet-impassable door, waits forever for animal to arrive at kennel
DescriptionI have an animal trainer who has been sitting in the kennels with the job "train hunting animal" for a while, but he gets no exp, and nothing comes out of it. I have even had regular dogs run through the kennels, but the guy just sat there. He has all the hunting labors (except hunting itself) enabled, and he has no previous skill training animals.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000797confirmedFootkerchief Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag 
related to 0003869assignedFootkerchief Drop in FPS when moody dwarf can't path to workshop 

-  Notes
(0011472)
Footkerchief (manager)
2010-08-04 04:11

You should upload a save demonstrating this problem. http://dffd.wimbli.com/ [^]
(0011478)
Quietust (reporter)
2010-08-04 05:34
edited on: 2010-08-04 05:34

When the animal trainer reaches the kennel, he'll call a random trainable animal which must then walk to the kennel on its own - it's possible he called an animal that was really far away and you simply didn't wait long enough for it to get there.

(0011488)
kwieland (reporter)
2010-08-04 08:10

I have observed the same as Quietust. Another thing I noticed regarding training animals. In 40d a job would be queued to release the animal from the cage if you wanted to train an animal. I have found in .31 this job isn't created. Embark with a cage and a dog. Put the dog in a cage. Build a kennel and have a job queued to train a (war or hunting, doesn't matter) animal. Job will be canceled due to "no creature."
(0011490)
Rhenaya (reporter)
2010-08-04 08:18

Same for chaining them up now, but i think thats a good thing, now you can chain all females and only the male ones get training, so you wont get clutted with puppys at the front lines.
(0011492)
Inspiration (reporter)
2010-08-04 09:46

That may explain it- the dogs were behind pet impassable doors. Thanks.
(0011645)
kwieland (reporter)
2010-08-08 21:37

I didn't think pet impassable was possible, at least in 40d. Every time I've tried they eventually slip through with a dwarf. How did you manage it?

- Issue History
Date Modified Username Field Change
2010-08-03 21:56 Inspiration New Issue
2010-08-04 04:11 Footkerchief Note Added: 0011472
2010-08-04 05:34 Quietust Note Added: 0011478
2010-08-04 05:34 Quietust Note Edited: 0011478 View Revisions
2010-08-04 08:10 kwieland Note Added: 0011488
2010-08-04 08:10 kwieland Issue Monitored: kwieland
2010-08-04 08:18 Rhenaya Note Added: 0011490
2010-08-04 09:46 Inspiration Note Added: 0011492
2010-08-04 11:56 Footkerchief Summary Training Animals won't work. => Animal trainer selects animal behind pet-impassable door, waits forever for animal to arrive at kennel
2010-08-08 21:37 kwieland Note Added: 0011645
2010-11-18 18:20 Footkerchief Relationship added related to 0000797
2011-01-05 05:24 Logical2u Relationship added related to 0003869


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