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IDProjectCategoryView StatusDate SubmittedLast Update
0000304Dwarf FortressDwarf Mode -- Jobs, Equipmentpublic2010-04-03 13:532011-02-17 07:04
Reporterd4ftfad 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformWindowsOSWindows XPOS Version
Product Version0.31.01 
Target VersionFixed in Version0.31.18 
Summary0000304: Equipment assignments don't respect handedness (gauntlets)
DescriptionDwarfs are frequently seen with two Left or two Right gauntlets assigned. They will only attempt to wear one gauntlet per side, and so will walk around with one gauntlet if they are assigned two from the same side.
Steps To Reproduce- Make a squad
- Forge some gauntlets
- Have an Arsenal Dwarf
- Assign a uniform including gauntlets (in my case with Exact Match)
- Watch the equipment assignments
TagsEquipment, Military
Attached Files

- Relationships
has duplicate 0000646closedFootkerchief Military Dwarfs being assigned either two left or right gauntlets 
child of 0000535acknowledgedToady One Equipping weapons/armor on military is erratic 

-  Notes
(0005729)
Creidieki (reporter)
2010-04-29 20:26

A specific version of this problem: I assigned my military dwarfs a uniform which replaced their clothes, and included "socks" and "boots".

Some of them put two socks on the same foot, then put a boot on the other foot. (If I'm reading the wiki correctly, you can't fit a boot over two socks).

(This is a natural use case: when socks are part of their uniform, the arsenal dwarf will upgrade them to the highest-quality socks available. Every bit of armor bonus helps.)
(0011701)
firefacehof (reporter)
2010-08-10 14:38

This still happens to me in 31.12.

The equipping of two left or two right gauntlets seems to be linked to the priorities placed on item quality for being used by the military.

I have 5 more ☼adamantine left gauntlets☼s than I have ☼adamantine right gauntlet☼s, in addition to a bunch of ≡ ones.

If I allow all the masterwork gauntlets to be used, the high ranking dwarves will prefer 2 ☼adamantine left gauntlet☼s over 1 ☼adamantine left gauntlet☼ and 1 ≡adamantine right gauntlet≡. So it looks to me like they only look at the quality of the gauntlets, rather than whether the higher quality item can be fitted over the correct arm.

If I forbid the extra ☼adamantine left gauntlet☼s, then the dwarves will equip properly. Keeping the number of left and right gauntlets in each quality level equal, by forbidding the others, seems to come close to resolving the problem.
(0012714)
Telarin (reporter)
2010-09-16 10:43

From looking at my squads, it seems like having "gauntlet" in the equipment list only actually assigns one gauntlet (handedness chosen at random) rather than assigning a pair of them.
(0012716)
Quietust (reporter)
2010-09-16 11:20

Not for me - my military's uniform contains a single "steel gauntlet" entry, and all of my soldiers are assigned to wear two steel gauntlets (though most of the time it's either 2 left gauntlets or 2 right gauntlets, which doesn't work terribly well).
(0012719)
hyndis (reporter)
2010-09-16 12:53

In 31.12 having them equip both boots or both gloves is problematic. In the uniform I only have one entry for boots and one for gloves.

About half of my dwarves figure out they have two hands or two feet, and so they get two gloves or two boots. They're fine.

For some reason the other half of them tend to be missing a boot or glove and never pick up another one despite my armory overflowing with unused armor. If I manually assign the equipment to them this works just fine, however with a large military this is extremely tedious to do. Uniforms are supposed to do this.
(0013060)
Akjosch (reporter)
2010-09-29 08:58

Manually assigning the gloves to ensure everyone has one left and one right of them isn't just extremely tedious, it also involves fighting the m-e-G menu, because the order in which they are displayed changes and you can't see which of them are already assigned to someone. Aaargh.
(0013411)
Quietust (reporter)
2010-10-18 17:03

It seems like it's using the item creation order in combination with the quality level, much like the Z-Stocks view lists them. This has actually resulted in the quite hilariously stupid assignment of two masterwork left steel gauntlets to swordsdwarf with no left hand (it got amputated by a forgotten beast).
(0013869)
Toady One (administrator)
2010-11-15 06:49

I've handled the handedness issue for 0.31.18.

- Issue History
Date Modified Username Field Change
2010-04-03 13:53 d4ftfad New Issue
2010-04-06 10:01 Footkerchief Relationship added child of 0000535
2010-04-06 11:47 Footkerchief Relationship added has duplicate 0000646
2010-04-09 05:53 d4ftfad Tag Attached: Military
2010-04-09 05:53 d4ftfad Tag Attached: Equipment
2010-04-29 20:26 Creidieki Note Added: 0005729
2010-07-24 21:46 Khym Chanur Issue Monitored: Khym Chanur
2010-08-10 14:38 firefacehof Note Added: 0011701
2010-08-11 05:17 firefacehof Issue Monitored: firefacehof
2010-08-11 05:55 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-09-16 10:43 Telarin Note Added: 0012714
2010-09-16 11:20 Quietust Note Added: 0012716
2010-09-16 12:53 hyndis Note Added: 0012719
2010-09-29 08:58 Akjosch Note Added: 0013060
2010-10-17 02:50 falloutboy778 Issue Monitored: falloutboy778
2010-10-18 17:03 Quietust Note Added: 0013411
2010-10-21 07:19 Another Issue Monitored: Another
2010-11-15 06:49 Toady One Note Added: 0013869
2010-11-15 06:49 Toady One Status new => resolved
2010-11-15 06:49 Toady One Fixed in Version => 0.31.18
2010-11-15 06:49 Toady One Resolution open => fixed
2010-11-15 06:49 Toady One Assigned To => Toady One
2010-11-16 01:48 Khym Chanur Issue End Monitor: Khym Chanur
2010-11-18 11:47 Another Issue End Monitor: Another
2011-02-17 07:04 falloutboy778 Issue End Monitor: falloutboy778


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