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ID | Project | Category | View Status | Date Submitted | Last Update | |
0003355 | Dwarf Fortress | Creatures | public | 2010-10-02 16:15 | 2012-02-24 12:21 | |
Reporter | Glanzor | |||||
Assigned To | Toady One | |||||
Priority | low | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | PC | OS | Windows | OS Version | XP SP3 | |
Product Version | 0.31.14 | |||||
Target Version | Fixed in Version | 0.34.01 | ||||
Summary | 0003355: [FIREBREATH]-Attacks have no effect on enemy creature | |||||
Description | The Fireball-Attacks of fire imps and other creatures with the [FIREBREATH]-Tag (not the [DRAGONFIREBREATH]-one) doesn't seem to hurt other creatures directly. You get an announcment: "X is cought in a ball of fire", but the affected creature takes no damage, doesn't melt, doesn't burn ... | |||||
Steps To Reproduce | Start the arena, create a fire imp, create another creature that is hostile to it, wait till the imp breaths fire, see how its enemy is unharmed by it. | |||||
Tags | Arena Mode, creature, fire | |||||
Attached Files | ||||||
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(0013155) Quietust (reporter) 2010-10-02 16:21 |
I observed this as well with a miner being chased by a fire man - despite being hit with dozens of bursts of flame, he never took any damage. However, once my steel-clad legendary axedwarf killed it, all of his fat melted off and he bled to death, so maybe it's another temperature transfer issue. |
(0013156) Glanzor (reporter) 2010-10-02 16:31 |
Fire men burst into flames when they take damage - and this fire seems to work quite well. It's just the fire balls that are noneffective. |
(0014270) ethanb (reporter) 2010-11-27 21:43 |
Ah, that's part of what's happening to me when trying to port Spirits of Fire forward from 0.28.181.40d - their fire attacks are useless. The other half is that the FLAME template seems to have some issues keeping itself coherent, and hand-to-hand attacks don't work very well, although it's a little difficult to tell without extensive testing as burning damage isn't reported in combat logs at all... The good news is stepping into a running stream causes it to dry up as expected. |
(0020616) Glanzor (reporter) 2012-02-24 12:14 |
This is basically resolved in the newest versions. |
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Date Modified | Username | Field | Change |
2010-10-02 16:15 | Glanzor | New Issue | |
2010-10-02 16:15 | Glanzor | Issue Monitored: Glanzor | |
2010-10-02 16:21 | Quietust | Note Added: 0013155 | |
2010-10-02 16:31 | Glanzor | Note Added: 0013156 | |
2010-10-02 16:41 | Glanzor | Tag Attached: Arena Mode | |
2010-10-02 16:41 | Glanzor | Tag Attached: creature | |
2010-10-02 16:41 | Glanzor | Tag Attached: fire | |
2010-11-27 21:44 | ethanb | Note Added: 0014270 | |
2010-11-27 22:01 | ethanb | Issue Monitored: ethanb | |
2012-02-24 12:14 | Glanzor | Note Added: 0020616 | |
2012-02-24 12:14 | Glanzor | Tag Attached: CLOSE THIS | |
2012-02-24 12:21 | Knight Otu | Status | new => resolved |
2012-02-24 12:21 | Knight Otu | Fixed in Version | => 0.34.01 |
2012-02-24 12:21 | Knight Otu | Resolution | open => fixed |
2012-02-24 12:21 | Knight Otu | Assigned To | => Toady One |
2012-02-24 12:21 | Knight Otu | Tag Detached: CLOSE THIS |
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