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IDProjectCategoryView StatusDate SubmittedLast Update
0003532Dwarf FortressGeneralpublic2010-11-09 12:092010-12-18 17:53
Reporterrofl0r 
Assigned ToDwarfu 
PriorityhighSeverityblockReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformALLOSOS Version
Product Version0.31.16 
Target VersionFixed in Version 
Summary0003532: worn blood splatters decrease game performance by 400%
Descriptionmy fort, 6 embark tiles, 3 caverns, 130 dwarfes, 330 pets, used to run on only 8 FPS on a 3.5 ghz core i7, when i tried to get rid of blood carried around by dwarfes and pets by using the dfliquids and dfcleanmap tools. after placing some water around important routes and running the cleanmap utility in a loop, performance went up to _33 FPS_. thats more than 4 times as fast... this truely shows that the algorithms for the blood and dirt splattering are very inefficient, to say the least.
the switch in the config file ("do not move splatters around") seems to be completely failing, it was enabled all the time, but did not prevent up to 100 different blood splatters on the single beings.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003267resolvedFootkerchief Blood spatter = steady FPS loss 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2010-11-09 12:09 rofl0r New Issue
2010-11-09 13:15 Dwarfu Relationship added duplicate of 0003267
2010-11-09 13:15 Dwarfu Status new => resolved
2010-11-09 13:15 Dwarfu Resolution open => duplicate
2010-11-09 13:15 Dwarfu Assigned To => Dwarfu
2010-12-07 09:17 NickDX Issue Monitored: NickDX
2010-12-18 17:53 win32anon Issue Monitored: win32anon
2010-12-18 17:53 win32anon Issue End Monitor: win32anon


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