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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004923 | Dwarf Fortress | Dwarf Mode -- Jobs, Cancellation and Suspension | public | 2011-10-14 03:48 | 2012-07-05 01:00 | ||||||
Reporter | Kogut | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | sometimes | ||||||
Status | new | Resolution | reopened | ||||||||
Platform | SDL | OS | windows | OS Version | 7 | ||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004923: Enemies unable to act still scare dwarves into cancelling jobs | ||||||||||
Description | Dwarves will be terrified by enemies unable to act, what will sometimes result in endless cancellation spam. | ||||||||||
Additional Information | http://dffd.wimbli.com/file.php?id=5060 [^] - example | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | ||||||
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Notes | |
(0018806) Knight Otu (manager) 2011-10-14 04:47 |
Covered by 0003348. |
(0018811) Kogut (reporter) 2011-10-14 06:09 edited on: 2011-10-14 06:09 |
My save includes enemy that is lying on the ground, unable to do anything and still terrifies entire fort. But it may be borderline with suggestion. |
(0018814) Knight Otu (manager) 2011-10-14 07:12 |
Okay. I've edited the report to better reflect the issue. I wouldn't have assumed that harmless creatures should include disabled enemies. |
(0023159) FunUser (reporter) 2012-07-05 01:00 edited on: 2012-07-05 01:02 |
Same problem. Mega beast trapped underneath fort terrifies 95% of dwarves causing them to get stuck in corner of fort. Tantrums ensue, all die. Undead hand lands on top of wall, all dwarves that enter the surface walled off area are unable to return to the interior of the fort. Fort comes to the same end... Tantrums, all die (with undead mixed in). Lost two forts in a row due to this issue, feeling discouraged, please fix. P.S. Before trantums happened fort was entirely fine, full of happy dwarves. NOT enjoying then enemies ability to use extremely effective psychological warfare. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-10-14 03:48 | Kogut | New Issue | |
2011-10-14 04:47 | Knight Otu | Note Added: 0018806 | |
2011-10-14 04:47 | Knight Otu | Relationship added | duplicate of 0003348 |
2011-10-14 04:47 | Knight Otu | Status | new => resolved |
2011-10-14 04:47 | Knight Otu | Resolution | open => duplicate |
2011-10-14 04:47 | Knight Otu | Assigned To | => Knight Otu |
2011-10-14 06:09 | Kogut | Note Added: 0018811 | |
2011-10-14 06:09 | Kogut | Status | resolved => needs feedback |
2011-10-14 06:09 | Kogut | Resolution | duplicate => reopened |
2011-10-14 06:09 | Kogut | Note Edited: 0018811 | View Revisions |
2011-10-14 07:03 | Knight Otu | Relationship deleted | 0003348 |
2011-10-14 07:04 | Knight Otu | Assigned To | Knight Otu => |
2011-10-14 07:04 | Knight Otu | Status | needs feedback => new |
2011-10-14 07:08 | Knight Otu | Summary | Interupted by <harmless creature> - design bug => Enemies unable to act still scare dwarves into cancelling jobs |
2011-10-14 07:08 | Knight Otu | Description Updated | View Revisions |
2011-10-14 07:12 | Knight Otu | Note Added: 0018814 | |
2011-12-07 10:48 | Footkerchief | Relationship added | related to 0003348 |
2012-07-05 01:00 | FunUser | Note Added: 0023159 | |
2012-07-05 01:02 | FunUser | Note Edited: 0023159 | View Revisions |
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