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ID | Project | Category | View Status | Date Submitted | Last Update | |
0005284 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2012-02-18 18:35 | 2012-02-21 06:49 | |
Reporter | Mak0 | |||||
Assigned To | Footkerchief | |||||
Priority | urgent | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | AMD x4 840, Geforce 7025 Chipset | OS | Windows 7 | OS Version | 6.1.7601 | |
Product Version | 0.34.02 | |||||
Target Version | Fixed in Version | |||||
Summary | 0005284: Crash on Embark | |||||
Description | Any region/world I create is bugged in 34.02. Regions/Worlds: Pheobus Installed 34.02: http://dffd.wimbli.com/file.php?id=5597 [^] Vanilla 34.02: http://dffd.wimbli.com/file.php?id=5598 [^] I have had a few successful embarks with 34.01...however in 34.02 I was able to embark only at the first region/first site/first embark. It was a test embark to see if this version worked better. Every embark on any generated world since then has failed in version 34.02. In 34.01 it was HIGHLY site dependent. Speculation: if there was not enough elevation variance or too little then the site would be non-embark-able. | |||||
Steps To Reproduce | Generate World Select Site Embark! Crash!?! | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0020081) Logical2u (manager) 2012-02-18 19:55 edited on: 2012-02-18 19:55 |
Have you tried this without using/installing Phoebus, that is, on a clean 34.02 install? |
(0020090) Mak0 (reporter) 2012-02-18 22:00 |
Yes, to my knowledge "Vanilla" means unedited/unmodded/clean install. I have already uploaded one of the many regions I created in a clean 34.02 install. However I have found the main cause(s) of it in 34.02. The crash is dependent on region location, elevation(and variation of)**, and most importantly region size. Anything above 11x11 site area size is a 100% instant crash at embark. My computer should be able to handle above 11x11 easily, however. I get great frame-rates at 10x10, and 11x11; if it successfully embarks. The game runs without a hitch after a successful embark. No problems saving or re-loading yet. **Completely flat areas are usually insta-crash. Very high elevations are usually insta-crash. Both cases regardless of site-size. |
(0020126) Footkerchief (manager) 2012-02-19 08:11 |
What happens to your memory usage as you embark? Does it reach 2 GB? |
(0020327) Mak0 (reporter) 2012-02-20 22:29 edited on: 2012-02-20 22:38 |
@Footkerchief No it does not reach 2GB, it gets close to 2GB, around ~1959000 K and crashes. |
(0020364) Footkerchief (manager) 2012-02-21 06:49 edited on: 2012-02-21 06:50 |
Getting close to 2 GB is good enough to make this a duplicate of 0000136, especially if you're embarking on 11x11 sites. For sites with high elevation variance, you might be getting 0002713. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-18 18:35 | Mak0 | New Issue | |
2012-02-18 19:54 | Logical2u | Relationship added | related to 0005223 |
2012-02-18 19:55 | Logical2u | Note Added: 0020081 | |
2012-02-18 19:55 | Logical2u | Note Edited: 0020081 | View Revisions |
2012-02-18 22:00 | Mak0 | Note Added: 0020090 | |
2012-02-19 08:11 | Footkerchief | Note Added: 0020126 | |
2012-02-20 22:29 | Mak0 | Note Added: 0020327 | |
2012-02-20 22:38 | Mak0 | Note Edited: 0020327 | View Revisions |
2012-02-21 06:49 | Footkerchief | Note Added: 0020364 | |
2012-02-21 06:49 | Footkerchief | Relationship added | duplicate of 0000136 |
2012-02-21 06:49 | Footkerchief | Status | new => resolved |
2012-02-21 06:49 | Footkerchief | Resolution | open => duplicate |
2012-02-21 06:49 | Footkerchief | Assigned To | => Footkerchief |
2012-02-21 06:50 | Footkerchief | Note Edited: 0020364 | View Revisions |
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