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ID | Project | Category | View Status | Date Submitted | Last Update | |
0007215 | Dwarf Fortress | Adventure Mode -- Town | public | 2014-07-13 09:26 | 2014-07-13 12:31 | |
Reporter | Robsoie | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | OS | OS Version | ||||
Product Version | 0.40.02 | |||||
Target Version | Fixed in Version | |||||
Summary | 0007215: heavy slowdown in a pocket world hillock area | |||||
Description | While fighting some elves+human bandits near a hillock zone, the last of them, a human started to run away, i followed him in the direction of some small hillocks. And suddenly very bad slowdown happened, near unplayable. I managed to painfully kill the last bandit then decided to investigate why they was such a slowdown (considering it's a small history and pocketworld it seemed very strange) Not finding anything out of the ordinary, i proceeded to kill the dwarves in every hillocks of that area in case there was one with some broken pathfinding. After doing so on the bigger hillocks i went to a really very small one only 3x3 tiles. And it was it, in that 3x3 tiles mini-hillock i counted more than a hundred of dwarves ! lots were on top of each other, there were dialogues spam constantly that was certainly not helping the heavy lag. Uploaded the save game here : http://dffd.wimbli.com/file.php?id=8937 [^] the bugged hillock is the one that entrance is right next to the character | |||||
Tags | lag | |||||
Attached Files | ||||||
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-13 09:26 | Robsoie | New Issue | |
2014-07-13 09:33 | Kennel | Tag Attached: lag | |
2014-07-13 12:31 | Footkerchief | Relationship added | duplicate of 0006804 |
2014-07-13 12:31 | Footkerchief | Status | new => resolved |
2014-07-13 12:31 | Footkerchief | Resolution | open => duplicate |
2014-07-13 12:31 | Footkerchief | Assigned To | => Footkerchief |
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