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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0007514 | Dwarf Fortress | Adventure Mode -- Sites | public | 2014-07-20 10:01 | 2014-07-20 20:19 | ||||||
Reporter | smjjames | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | Windows 8 | OS | OS Version | ||||||||
Product Version | 0.40.03 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0007514: Vault mobs disappear after I leave site and return | ||||||||||
Description | Okay, first of all, the first time I visited, there were mobs and theres a few corpses to show that (the demon ones, not the others), but when I returned from gathering corpses for a necroarmy, the mobs are nowhere to be found, not even on the blood sensing ability, which btw, showed all of the mobs in there. http://dffd.wimbli.com/file.php?id=9079 [^] | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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(0027049) smjjames (reporter) 2014-07-20 13:15 edited on: 2014-07-20 13:27 |
Still working with version 40.03 atm and am in the proccess of doing a more detailed investigation of the bug. To start with, here's a 'control' save, I've found a new vault (it's a bit south of me), but I haven't visited it yet. 'Control' save: http://dffd.wimbli.com/file.php?id=9082 [^] Just to note two things, I'm using Maydays graphics pack and I did give humans night vision so my character could have it. Edit: Test 1, Visited the site, didn't enter though, then went and fed and then returned, demons still there. Edit2: Wierd, some of the mobs aren't hostile on sight to me. Might be because I'm a vampire necromancer, not sure. |
(0027051) smjjames (reporter) 2014-07-20 13:35 edited on: 2014-07-20 13:40 |
Aha, reproduced it for sure. http://dffd.wimbli.com/file.php?id=9085 [^] Steps: Find vault. 2. Go inside, you don't have to kill anything, may have to get one to engage you. 3. Leave site, go to fast travel mode and go somewhere. 4. Return. 5. See that the mobs have vacated the place. |
(0027096) Quietust (reporter) 2014-07-20 20:19 edited on: 2014-07-20 20:19 |
This may be related to behavior I observed back in version 0.34 with Human tombs (0005557) - if you visited them, left (by walking far enough to offload the tomb), then came back, they were completely empty. |
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Date Modified | Username | Field | Change |
2014-07-20 10:01 | smjjames | New Issue | |
2014-07-20 13:15 | smjjames | Note Added: 0027049 | |
2014-07-20 13:19 | smjjames | Note Edited: 0027049 | View Revisions |
2014-07-20 13:27 | smjjames | Note Edited: 0027049 | View Revisions |
2014-07-20 13:35 | smjjames | Note Added: 0027051 | |
2014-07-20 13:40 | smjjames | Note Edited: 0027051 | View Revisions |
2014-07-20 20:19 | Quietust | Note Added: 0027096 | |
2014-07-20 20:19 | Quietust | Note Edited: 0027096 | View Revisions |
2014-08-27 16:40 | lethosor | Relationship added | related to 0008172 |
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