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ID | Project | Category | View Status | Date Submitted | Last Update | |
0007549 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2014-07-21 16:00 | 2014-07-22 06:14 | |
Reporter | MisterB777 | |||||
Assigned To | lethosor | |||||
Priority | normal | Severity | minor | Reproducibility | sometimes | |
Status | resolved | Resolution | duplicate | |||
Platform | Linux | OS | OS Version | |||
Product Version | 0.40.04 | |||||
Target Version | Fixed in Version | |||||
Summary | 0007549: Z-level shifting causing Tower-caps punching through to the surface | |||||
Description | I've got Tower-caps punching through single-layer dirt ceiling (from a fire clay floor). The top of the Tower-cap claims to be at Z-1, even though it is two levels above the surface. It's happening in fortress mode for a save that I brought over from 0.40.03... The Z-level shifting seems to be localized on the map, but I can't figure out exactly what is triggering it. I'll try to post the save for you all to look at. | |||||
Additional Information | This is a fortress site from save from 40.03. I have not tried to replicate with a newly gen'd world or site. | |||||
Tags | trees, z-levels | |||||
Attached Files | ||||||
Relationships | |||||||||||
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Notes | |
(0027167) lethosor (manager) 2014-07-21 18:34 edited on: 2014-07-21 18:37 |
The trees growing through soil is 0007535, although it's not clear if that's a bug or not. The incorrect z-levels probably aren't directly related, but a save uploaded to http://dffd.wimbli.com/ [^] would be helpful. Edit: The z-levels are most likely due to 0006504. Were the z-levels correct before the tower-caps started growing? |
(0027181) MisterB777 (reporter) 2014-07-21 21:39 |
Sure sure. Here's the save: http://dffd.wimbli.com/download.php?id=9112&f=z-level-trees.tar.gz [^] I honestly didn't notice that there was a z-level issue before the tower-caps showed up. The tower-cap and z-level shifts are off to the right of the save, near the carpentry workshop. Though, the z-level stuff is all over the area where the main fortress is sitting. |
(0027187) lethosor (manager) 2014-07-22 06:14 |
The tower-cap is so close to a hill that it's probably using the top of the hill to determine the relative z-level, which is normal (relative z-levels don't remain constant across the map). I did notice a few locations where the z-level was off by 3 or so (namely to the north-northwest of the tower-cap), so I'll chalk this part up to 0006504. If you or anyone else can reproduce this in a flat area, feel free to reopen this and/or PM me on the forums. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-21 16:00 | MisterB777 | New Issue | |
2014-07-21 18:34 | lethosor | Note Added: 0027167 | |
2014-07-21 18:34 | lethosor | Assigned To | => lethosor |
2014-07-21 18:34 | lethosor | Status | new => needs feedback |
2014-07-21 18:35 | lethosor | Note Edited: 0027167 | View Revisions |
2014-07-21 18:37 | lethosor | Note Edited: 0027167 | View Revisions |
2014-07-21 18:38 | lethosor | Relationship added | duplicate of 0007535 |
2014-07-21 20:33 | Footkerchief | Relationship added | related to 0006504 |
2014-07-21 21:39 | MisterB777 | Note Added: 0027181 | |
2014-07-21 21:39 | MisterB777 | Status | needs feedback => assigned |
2014-07-21 21:40 | MisterB777 | Tag Attached: trees | |
2014-07-21 21:40 | MisterB777 | Tag Attached: 0.40.04 | |
2014-07-21 21:40 | MisterB777 | Tag Attached: z-levels | |
2014-07-22 06:08 | lethosor | Tag Detached: 0.40.04 | |
2014-07-22 06:14 | lethosor | Note Added: 0027187 | |
2014-07-22 06:14 | lethosor | Relationship replaced | duplicate of 0006504 |
2014-07-22 06:14 | lethosor | Status | assigned => resolved |
2014-07-22 06:14 | lethosor | Resolution | open => duplicate |
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