Anonymous | Login | Signup for a new account | 2024-11-22 15:53 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0007585 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2014-07-23 06:04 | 2014-09-12 11:42 | |
Reporter | Talvieno | |||||
Assigned To | Toady One | |||||
Priority | high | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | PC | OS | Windows | OS Version | 8 | |
Product Version | 0.40.04 | |||||
Target Version | Fixed in Version | 0.40.13 | ||||
Summary | 0007585: Trees channel light underground | |||||
Description | Exactly what it says in the description - light passes vertically through trees. I suppose the idea is that you don't want there to be darkness under the branches, but it has the added effect of making areas light that are underground - if the tile in question is one tile below the central trunk. | |||||
Steps To Reproduce | Mine out an area one z-level below ground. Wait for a tree to grow above, or simply mine out the roots of existing trees. Press K and check the tile. It'll say it's light. This permits growing aboveground crops underground. | |||||
Tags | 0.40.06 | |||||
Attached Files | ||||||
Relationships | |||||||||||||||||||||
|
Notes | |
(0027964) Ijiero (reporter) 2014-07-30 10:15 |
I can confirm this bug. I just registered to report it myself. Additionaly: upon removal of the tree, your underground lair will have an open ceiling where the tree used to be. I assume this is as intended... |
(0027965) Talvieno (reporter) 2014-07-30 10:20 |
I wouldn't think that's intended, no. I suppose it makes sense in a way, but I don't think it's intended. |
(0028071) Drazinononda (reporter) 2014-07-31 22:23 |
As far as realism goes, it makes sense... if you dig out a room that has a tree for a ceiling, then remove the tree, you've removed the ceiling. From a game mechanics standpoint, I assume that tree trunks work off the same base code as constructed walls, so that they block movement but leave full empty tiles (rather than a floor) when cut down. Otherwise trimming the branches off a tree would leave branch-shaped floors in the upper reaches, which wouldn't make sense. |
(0028091) Talvieno (reporter) 2014-08-01 11:41 |
That part makes sense. The weird part is that trees act like glass would in real life, and channel light downwards through them - or at least pass light downwards. The light remains there permanently. |
(0028092) Peeps (reporter) 2014-08-01 11:51 |
Maybe there were holes between the roots that let light filter down or something. As for the light staying after the hole was filled, DF has always been like that; try channeling out an area on the surface then covering it with a floor. |
(0028254) lethosor (manager) 2014-08-03 19:37 |
Fairly easy to reproduce in 0.40.06 with 0006749 fixed. |
(0029223) slink (reporter) 2014-08-18 09:37 |
In 0.40.09, if you cut down the tree first then the roots vanish and there is no problem with light coming down when you dig where the roots used to be. I don't know yet what happens if a new tree grows over a room. Perhaps they don't grow there. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-23 06:04 | Talvieno | New Issue | |
2014-07-29 08:20 | Knight Otu | Relationship added | has duplicate 0007712 |
2014-07-30 10:15 | Ijiero | Note Added: 0027964 | |
2014-07-30 10:20 | Talvieno | Note Added: 0027965 | |
2014-07-30 13:32 | Ijiero | Issue Monitored: Ijiero | |
2014-07-30 13:33 | Ijiero | Issue End Monitor: Ijiero | |
2014-07-31 22:23 | Drazinononda | Note Added: 0028071 | |
2014-08-01 11:41 | Talvieno | Note Added: 0028091 | |
2014-08-01 11:51 | Peeps | Note Added: 0028092 | |
2014-08-03 19:36 | lethosor | Assigned To | => lethosor |
2014-08-03 19:36 | lethosor | Status | new => acknowledged |
2014-08-03 19:36 | lethosor | Tag Attached: 0.40.06 | |
2014-08-03 19:37 | lethosor | Note Added: 0028254 | |
2014-08-06 10:34 | Footkerchief | Relationship added | related to 0007068 |
2014-08-18 09:37 | slink | Note Added: 0029223 | |
2014-08-24 15:05 | Knight Otu | Relationship added | has duplicate 0008143 |
2014-08-29 08:26 | Footkerchief | Status | acknowledged => confirmed |
2014-09-12 09:25 | Footkerchief | Relationship added | related to 0000087 |
2014-09-12 11:42 | Toady One | Status | confirmed => resolved |
2014-09-12 11:42 | Toady One | Fixed in Version | => Next Version |
2014-09-12 11:42 | Toady One | Resolution | open => fixed |
2014-09-12 11:42 | Toady One | Assigned To | lethosor => Toady One |
Copyright © 2000 - 2010 MantisBT Group |