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IDProjectCategoryView StatusDate SubmittedLast Update
0008265Dwarf FortressAdventure Mode -- Sitespublic2014-09-09 10:052014-11-18 13:09
Reportersmjjames 
Assigned ToToady One 
PrioritynormalSeveritycrashReproducibilityrandom
StatusresolvedResolutionfixed 
PlatformWIndows 8OSOS Version
Product Version0.40.11 
Target VersionFixed in Version0.40.17 
Summary0008265: Crash in Dwarf hillock while in fast travel
DescriptionI don't have a save atm because it's unpredictable (and I didn't save after adventure creation). The first time it happened, I figured it was a fluke, but then it happened a second and third time.

The crashes seem random, but I have noticed that the last error in the errorlog is 'Midmap effective coordinate check out of bounds' each time and there was an army visible on the map at least one of those times.
Steps To Reproduce(will put this in a note when I get a save pinpointed)
Additional InformationMayday tileset
TagsNo tags attached.
Attached Files

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-  Notes
(0030064)
smjjames (reporter)
2014-09-09 11:52
edited on: 2014-09-09 12:01

Okay, I've gotten it pinpointed. From the save, go to fast travel and try moving southeast, it immediately crashes and two 'Midmap effective coordinate check out of bounds' errors are generated in the errorlog.

http://dffd.wimbli.com/file.php?id=9658 [^]

If you move any other direction and then move SE, it doesn't crash, so it's something extremely specific that happens if I move SE but doesn't happen any other direction. It only crashes if I do the exact specific actions of go to fast travel and move SE.

EDIT: Huh? I just tested by moving SE again and it didn't crash, though it crashed two or three more times when I tested after the save.

Edit2: Tested again and it crashed, so there may be a random element to it.

Edit3: Dangit, I just tried moving south (was done testing that crash) and it crashed. I went straight to fast travel, didn't do anything else. Naturally, when I went south after restarting, it didn't crash that time.

(0031060)
Toady One (administrator)
2014-11-18 13:09

Yeah, there was a broken boundary check in army pathing near the right/bottom edge.

- Issue History
Date Modified Username Field Change
2014-09-09 10:05 smjjames New Issue
2014-09-09 11:52 smjjames Note Added: 0030064
2014-09-09 11:54 smjjames Note Edited: 0030064 View Revisions
2014-09-09 11:55 smjjames Note Edited: 0030064 View Revisions
2014-09-09 11:56 smjjames Note Edited: 0030064 View Revisions
2014-09-09 11:58 smjjames Note Edited: 0030064 View Revisions
2014-09-09 12:00 smjjames Note Edited: 0030064 View Revisions
2014-09-09 12:01 smjjames Note Edited: 0030064 View Revisions
2014-09-09 14:49 smjjames Issue Monitored: smjjames
2014-11-18 13:09 Toady One Note Added: 0031060
2014-11-18 13:09 Toady One Status new => resolved
2014-11-18 13:09 Toady One Fixed in Version => Next Version
2014-11-18 13:09 Toady One Resolution open => fixed
2014-11-18 13:09 Toady One Assigned To => Toady One


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