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ID | Project | Category | View Status | Date Submitted | Last Update | |
0009416 | Dwarf Fortress | Adventure Mode -- Reactions | public | 2015-12-22 23:28 | 2016-05-11 00:57 | |
Reporter | Deity Link | |||||
Assigned To | Toady One | |||||
Priority | high | Severity | major | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | 0.42.03 | |||||
Target Version | Fixed in Version | 0.43.02 | ||||
Summary | 0009416: Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible. | |||||
Description | It doesn't matter if I kill goblins on my way to the prisonners, as soon as they see me they become "No Quarter". When asked to cease fighting, they'll acquiesce but keep fighting. When asked to yield they'll always say "You first, coward!". If you greet a prisonner while he hasn't seen you yet, he'll say "Please, help me!" which will let you offer to save him and add him to your companion list, however he will leave your companions and become hostile again immediately after. On top of all that, your companions will attack prisoners on sight due to their No Quarter status, even when they aren't actually attacking. It's pretty heartbreaking to see a mother who joined me on my fortress raid kill her own defenseless child. | |||||
Tags | 0.42.03, Dark Fortress, kidnapping, prisoner, prisoners | |||||
Attached Files | ||||||
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Notes | |
(0034152) Talvieno (reporter) 2015-12-22 23:31 |
Can confirm this, but I'm pretty sure this is a duplicate. |
(0034153) Deity Link (reporter) 2015-12-23 01:02 |
I looked for another similar report but didn't find it. |
(0034156) Detros (manager) 2015-12-23 04:43 |
0008361, "3 year old recruited into AI army (also child rescue bug)" mentions "No quarter" prisoner, if I am reading it right. |
(0034164) Talvieno (reporter) 2015-12-23 09:25 |
0007722 mentions hostile prisoners as well, but I'm not convinced it's the same issue, because I've seen prisoners become hostile without it. They do usually become hostile after they see you attacking goblins though, or if they see dead goblins about. |
(0034279) Max_TM (reporter) 2016-01-03 00:13 |
Worth noting that even if you use dfhack to change a prisoner into an adventurer and are thus known and friendly with them, you still can't recruit them for rescues. They agree to join and then immediately leave your party and wander off playing pretend. It's kinda creepy, kinda sad in a "I'll just pretend I'm not surrounded by kidnappers and slaughter and cold slade walls" sorta way too though. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-12-22 23:28 | Deity Link | New Issue | |
2015-12-22 23:31 | Talvieno | Note Added: 0034152 | |
2015-12-23 01:02 | Deity Link | Note Added: 0034153 | |
2015-12-23 04:43 | Detros | Note Added: 0034156 | |
2015-12-23 05:19 | lethosor | Summary | Child prisonners in Dark Fortresses immediately become hostile, making rescue missions impossible. => Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible. |
2015-12-23 09:25 | Talvieno | Note Added: 0034164 | |
2015-12-26 21:25 | Deity Link | Tag Attached: 0.42.03 | |
2015-12-26 21:25 | Deity Link | Tag Attached: Dark Fortress | |
2015-12-26 21:25 | Deity Link | Tag Attached: kidnapping | |
2015-12-26 21:25 | Deity Link | Tag Attached: prisoner | |
2015-12-26 21:25 | Deity Link | Tag Attached: prisoners | |
2016-01-03 00:13 | Max_TM | Note Added: 0034279 | |
2016-05-11 00:57 | Toady One | Status | new => resolved |
2016-05-11 00:57 | Toady One | Fixed in Version | => Next Version |
2016-05-11 00:57 | Toady One | Resolution | open => fixed |
2016-05-11 00:57 | Toady One | Assigned To | => Toady One |
2016-05-11 00:58 | Toady One | Relationship added | has duplicate 0009682 |
2016-05-11 00:58 | Toady One | Issue Monitored: chaosvolt | |
2016-06-07 22:31 | chaosvolt | Issue End Monitor: chaosvolt | |
2016-07-23 02:01 | Detros | Relationship added | related to 0007722 |
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