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IDProjectCategoryView StatusDate SubmittedLast Update
0010172Dwarf FortressVegetationpublic2017-03-23 17:412017-03-26 10:30
Reportervipersting 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010172: Charred Goblin-cap rejuvenates despite being submerged in magma
DescriptionWhile flooding a room with magma, a goblin-cap got caught on the raising magma, which caused one of its z-level to burn down, leaving a semi-charred tree. After i finished filling the room, the tree regenerated its charred part, returning to its original state.
 
Steps To Reproduce1.-Isolate a goblin-cap on a room
2.-Fill the room with magma
Additional InformationSave: http://dffd.bay12games.com/file.php?id=12782 [^]

-The magma from the save raises thanks to bug 0008183
-Magma can burn a goblin-cap if the ramps on top of it are exposed to the magma, but it will only burn that specific z-level, other parts of the tree will remain unharmed
-The tree will regenerate without ramps, preventing further burning.
TagsNo tags attached.
Attached Files

- Relationships
child of 0009049acknowledgedlethosor Trees don't always burn in magma 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2017-03-23 17:41 vipersting New Issue
2017-03-26 10:30 Loci Relationship added child of 0009049


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