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IDProjectCategoryView StatusDate SubmittedLast Update
0010532Dwarf FortressAnimal Populationspublic2018-01-17 11:592018-01-17 13:27
Reportersquamouss 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS VersionWindows 10
Product Version0.44.05 
Target VersionFixed in Version 
Summary0010532: Animals without certain tags will not spawn in sites even if forced to be present
DescriptionIf you take a creature, set it to spawn in a certain civ but nowhere else using ANIMAL_ALWAYS_PRESENT, and give it nothing but the PET and TRAINABLE tags, you will be lucky if you can even get two of such animals throughout the entire civilization. However, if you add something like WAGON_PULLER, HUNTS_VERMIN, or one of the other behavior tags, they will suddenly appear by the hundreds. I do not know if this is intentional or not but having some means to ensure creatures without these functionalities will be common in a civilization would be a great asset to modders.
Steps To ReproduceSet it so a creature does not spawn in the wild, and use the new animal class system to have it always present in the civ of your choice. Then, make sure the only animal tags it has are PET and TRAINABLE, or even just PET. If you check animal populations, there will be at maximum ten of them in the entire civilization, but more often there will be less than that.
TagsNo tags attached.
Attached Files

- Relationships
related to 0007767new [PET] has no meaning for non-[WAGON_PULLER]s, [PACK_ANIMAL]s etc. 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2018-01-17 11:59 squamouss New Issue
2018-01-17 13:27 Loci Relationship added related to 0007767
2018-01-17 18:37 Button Issue Monitored: Button


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