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IDProjectCategoryView StatusDate SubmittedLast Update
0011049Dwarf FortressDwarf Mode -- Visitorspublic2019-03-03 13:102019-03-03 14:42
ReporterUrist McuristUrist 
Assigned ToLoci 
PrioritylowSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformPcOSWindows 10OS Version10.0.17134
Product Version0.44.12 
Target VersionFixed in Version 
Summary0011049: Visitors get stuck in channeled extensions of murky pools after they fill up with water from the rain
DescriptionDon't know what exactly causes this, but it happened. A lot of weird stuff was done here. http://dffd.bay12games.com/file.php?id=14283 [^]
Steps To Reproduce1. Channel in such a way that a murky pool floods an area composed entirelly of natural soil ramps with 2/7 water. Leave a 4x2 space, then make another 2 wide channel on the other side of this space.
2. Build a 3x4 drawbridge over the space, without building above any of the water.
3. Carve up stairs on below the drawbridge.
4. Set up a tavern that is only reachable by visitors if they pass through the bridge.
5. Wait unthil the rain fills the moat up o 3/7 or 4/7.
6. Visitors will get stuck in the moat, even if the drawbridge is never raised.
Additional InformationThe moat is NOT a meeting area.
The visitors stay alive.
Dwarves and animals did path often under the drawbridge before the water got higher.
Petitionins from visitors stopped a while before I discovered this, so it might be either catching all of them or just the petitioning ones.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009254confirmedLoci Visitors path into murky pools / moats and remain, do not path into fortress 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2019-03-03 13:10 Urist McuristUrist New Issue
2019-03-03 14:42 Loci Relationship added duplicate of 0009254
2019-03-03 14:42 Loci Status new => resolved
2019-03-03 14:42 Loci Resolution open => duplicate
2019-03-03 14:42 Loci Assigned To => Loci


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