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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011463 | Dwarf Fortress | Combat -- General | public | 2020-03-18 07:42 | 2020-03-18 07:47 | ||||||
Reporter | saverin | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC | OS | Windows 64 bit | OS Version | 10 | ||||||
Product Version | 0.47.04 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011463: Creatures can attack and move while curled up after reanimation | ||||||||||
Description | If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. | ||||||||||
Steps To Reproduce | In arena mode: 1) Spawn a living hedgehog or echidna 2) Spawn a necromancer with an edged weapon 3) Take control of the hedgehog/echidna and roll into a ball 4) Take control of the necromancer and slash the creature until it bleeds out 5) Raise the creature as a zombie The creature can now move around and attack as normal, but all attacks against it will behave as if it were curled up. | ||||||||||
Additional Information | Also affects shelled creatures if they die without being broken out of their shell (i.e. from drowning, fire) A hedgehog or echidna affected by this bug can single-handedly kill a fortress thanks to 0010519 An undead echidna demonstrates the issue in this save: http://dffd.bay12games.com/file.php?id=14922 [^] | ||||||||||
Tags | creatures, necromancy | ||||||||||
Attached Files | |||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2020-03-18 07:42 | saverin | New Issue | |
2020-03-18 07:47 | saverin | Tag Attached: creatures | |
2020-03-18 07:47 | saverin | Tag Attached: necromancy |
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